Elven Fighter

Level   Skill Description SP
1 Lucky Lucky (1) Removes the death penalty and item drop while you are Level 4 and under. 0
5 Armor Mastery Armor Mastery (1) Defense increase. 160
5 Defense Aura Defense Aura (1) Temporarily increases P. Def. Effect 1. 160
5 Mortal Blow Mortal Blow (1) A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 73. 50
5 Mortal Blow Mortal Blow (2) A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 80. 50
5 Mortal Blow Mortal Blow (3) A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 88. 50
5 Power Shot Power Shot (1) A deadly damage-dealing volley from a bow. Power 65. Over-hit possible. 50
5 Power Shot Power Shot (2) A deadly damage-dealing volley from a bow. Power 71. Over-hit possible. 50
5 Power Shot Power Shot (3) A deadly damage-dealing volley from a bow. Power 78. Over-hit possible. 50
5 Power Strike Power Strike (1) Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25. 50
5 Power Strike Power Strike (2) Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27. 50
5 Power Strike Power Strike (3) Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30. 50
5 Weapon Mastery Weapon Mastery (1) Attack power increase. 160
10 Armor Mastery Armor Mastery (2) Defense increase. 460
10 Armor Mastery Armor Mastery (3) Defense increase. 460
10 Attack Aura Attack Aura (1) Temporarily increases P. Atk. Effect 1. 910
10 Mortal Blow Mortal Blow (4) A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 115. 310
10 Mortal Blow Mortal Blow (5) A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 126. 310
10 Mortal Blow Mortal Blow (6) A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 137. 310
10 Power Shot Power Shot (4) A deadly damage-dealing volley from a bow. Power 102. Over-hit possible. 310
10 Power Shot Power Shot (5) A deadly damage-dealing volley from a bow. Power 112. Over-hit possible. 310
10 Power Shot Power Shot (6) A deadly damage-dealing volley from a bow. Power 122. Over-hit possible. 310
10 Power Strike Power Strike (4) Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39. 310
10 Power Strike Power Strike (5) Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42. 310
10 Power Strike Power Strike (6) Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46. 310
10 Weapon Mastery Weapon Mastery (2) Attack power increase. 910
15 Armor Mastery Armor Mastery (4) Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment. 1700
15 Armor Mastery Armor Mastery (5) Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment. 1700
15 Elemental Heal Elemental Heal (1) Regenerates one's HP. Power 71. 1100
15 Elemental Heal Elemental Heal (2) Regenerates one's HP. Power 75. 1100
15 Elemental Heal Elemental Heal (3) Regenerates one's HP. Power 80. 1100
15 Mortal Blow Mortal Blow (7) A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 178. 1100
15 Mortal Blow Mortal Blow (8) A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 193. 1100
15 Mortal Blow Mortal Blow (9) A potentially deadly attack. This skill may only be used when a dagger is equipped. Power 210. 1100
15 Power Shot Power Shot (7) A deadly damage-dealing volley from a bow. Power 158. Over-hit possible. 1100
15 Power Shot Power Shot (8) A deadly damage-dealing volley from a bow. Power 172. Over-hit possible. 1100
15 Power Shot Power Shot (9) A deadly damage-dealing volley from a bow. Power 187. Over-hit possible. 1100
15 Power Strike Power Strike (7) Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60. 1100
15 Power Strike Power Strike (8) Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65. 1100
15 Power Strike Power Strike (9) Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70. 1100
15 Weapon Mastery Weapon Mastery (3) Attack power increase. 3300
20 Expertise D Expertise D (1) You become familiar with D-grade equipment. 0
40 Expertise C Expertise C (2) You become familiar with C-Grade equipment. 0
52 Expertise B Expertise B (3) You become familiar with B-Grade equipment. 0
61 Expertise A Expertise A (4) You become familiar with A-Grade equipment. 0
back