Abyss Walker

Level   Skill Description SP
40 Backstab Backstab (1) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1107. 9300
40 Backstab Backstab (2) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1176. 9300
40 Backstab Backstab (3) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1249. 9300
40 Confusion Confusion (5) Throws the enemy into confusion and gets them to change the target of their attack. 28000
40 Critical Power Critical Power (3) Increases the power of a critical attack. 28000
40 Dagger Mastery Dagger Mastery (9) Increases P. Atk. when using a dagger. 9300
40 Dagger Mastery Dagger Mastery (10) Increases P. Atk. when using a dagger. 9300
40 Dagger Mastery Dagger Mastery (11) Increases P. Atk. when using a dagger. 9300
40 Deadly Blow Deadly Blow (1) A potentially deadly attack.Usable when a dagger is equipped. Power 1107. 9300
40 Deadly Blow Deadly Blow (2) A potentially deadly attack.Usable when a dagger is equipped. Power 1176. 9300
40 Deadly Blow Deadly Blow (3) A potentially deadly attack.Usable when a dagger is equipped. Power 1249. 9300
40 Drain Health Drain Health (17) Transfers HP from an opponent to yourself. Power 49. 9300
40 Drain Health Drain Health (18) Transfers HP from an opponent to yourself. Power 50. 9300
40 Drain Health Drain Health (19) Transfers HP from an opponent to yourself. Power 52. 9300
40 Freezing Strike Freezing Strike (3) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 30. 13000
40 Freezing Strike Freezing Strike (4) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 31. 13000
40 Hex Hex (1) Instantly decreases enemy's P. Def. Effect 3. 28000
40 Light Armor Mastery Light Armor Mastery (11) Increases P. Def. when wearing light armor. 9300
40 Light Armor Mastery Light Armor Mastery (12) Increases P. Def. when wearing light armor. 9300
40 Light Armor Mastery Light Armor Mastery (13) Increases P. Def. when wearing light armor. 9300
40 Power Break Power Break (3) Instantly reduces enemy's P. Atk Effect 3. 28000
40 Silent Move Silent Move (1) Disables preemptive attacks from enemies. Continuously consumes MP. 28000
40 Sting Sting (13) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 123. Effect 4. 9300
40 Sting Sting (14) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 131. Effect 4. 9300
40 Sting Sting (15) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 139. Effect 5. 9300
40 Unlock Unlock (6) Opens level 1 doors at 100% probability and opens level 2 doors at 75% probability. Requires 5 Keys of a Thief. Also opens chests. 28000
40 Vicious Stance Vicious Stance (6) Increases one's critical attack power. MP will be consumed continuously. 28000
43 Acrobatic Move Acrobatic Move (2) Dodging abilities increase when running. 29000
43 Backstab Backstab (4) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1325. 9600
43 Backstab Backstab (5) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1405. 9600
43 Backstab Backstab (6) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1488. 9600
43 Confusion Confusion (6) Throws the enemy into confusion and gets them to change the target of their attack. 29000
43 Dagger Mastery Dagger Mastery (12) Increases P. Atk. when using a dagger. 9600
43 Dagger Mastery Dagger Mastery (13) Increases P. Atk. when using a dagger. 9600
43 Dagger Mastery Dagger Mastery (14) Increases P. Atk. when using a dagger. 9600
43 Deadly Blow Deadly Blow (4) A potentially deadly attack.Usable when a dagger is equipped. Power 1325. 9600
43 Deadly Blow Deadly Blow (5) A potentially deadly attack.Usable when a dagger is equipped. Power 1405. 9600
43 Deadly Blow Deadly Blow (6) A potentially deadly attack.Usable when a dagger is equipped. Power 1488. 9600
43 Drain Health Drain Health (20) Transfers HP from an opponent to yourself. Power 53. 9600
43 Drain Health Drain Health (21) Transfers HP from an opponent to yourself. Power 55. 9600
43 Drain Health Drain Health (22) Transfers HP from an opponent to yourself. Power 57. 9600
43 Esprit Esprit (2) Increases recovery speed while one is running. 29000
43 Freezing Strike Freezing Strike (5) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 33. 14000
43 Freezing Strike Freezing Strike (6) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 34. 14000
43 Hex Hex (2) Instantly decreases enemy's P. Def. Effect 3. 29000
43 Light Armor Mastery Light Armor Mastery (14) Increases P. Def. when wearing light armor. 9600
43 Light Armor Mastery Light Armor Mastery (15) Increases P. Def. when wearing light armor. 9600
43 Light Armor Mastery Light Armor Mastery (16) Increases P. Def. when wearing light armor. 9600
43 Power Break Power Break (4) Instantly reduces enemy's P. Atk Effect 3. 29000
43 Quick Step Quick Step (2) Moving speed increases. 29000
43 Sting Sting (16) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 148. Effect 5. 9600
43 Sting Sting (17) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 157. Effect 5. 9600
43 Sting Sting (18) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 166. Effect 5. 9600
43 Unlock Unlock (7) Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 5% probability. Requires 6 Keys of a Thief. Also opens chests. 29000
43 Veil Veil (1) Blurs enemy's vision, discouraging aggressive behavior. 29000
43 Vicious Stance Vicious Stance (7) Increases one's critical attack power. MP will be consumed continuously. 29000
46 Backstab Backstab (7) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1574. 13000
46 Backstab Backstab (8) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1664. 13000
46 Backstab Backstab (9) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1757. 13000
46 Boost Evasion Boost Evasion (2) Increase evasion. 40000
46 Confusion Confusion (7) Throws the enemy into confusion and gets them to change the target of their attack. 40000
46 Dagger Mastery Dagger Mastery (15) Increases P. Atk. when using a dagger. 13000
46 Dagger Mastery Dagger Mastery (16) Increases P. Atk. when using a dagger. 13000
46 Dagger Mastery Dagger Mastery (17) Increases P. Atk. when using a dagger. 13000
46 Deadly Blow Deadly Blow (7) A potentially deadly attack.Usable when a dagger is equipped. Power 1574. 13000
46 Deadly Blow Deadly Blow (8) A potentially deadly attack.Usable when a dagger is equipped. Power 1664. 13000
46 Deadly Blow Deadly Blow (9) A potentially deadly attack.Usable when a dagger is equipped. Power 1757. 13000
46 Drain Health Drain Health (23) Transfers HP from an opponent to yourself. Power 58. 13000
46 Drain Health Drain Health (24) Transfers HP from an opponent to yourself. Power 60. 13000
46 Drain Health Drain Health (25) Transfers HP from an opponent to yourself. Power 61. 13000
46 Esprit Esprit (3) Increases recovery speed while one is running. 40000
46 Freezing Strike Freezing Strike (7) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 36. 20000
46 Freezing Strike Freezing Strike (8) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 37. 20000
46 Hex Hex (3) Instantly decreases enemy's P. Def. Effect 3. 40000
46 Light Armor Mastery Light Armor Mastery (17) Increases P. Def. when wearing light armor. 13000
46 Light Armor Mastery Light Armor Mastery (18) Increases P. Def. when wearing light armor. 13000
46 Light Armor Mastery Light Armor Mastery (19) Increases P. Def. when wearing light armor. 13000
46 Power Break Power Break (5) Instantly reduces enemy's P. Atk Effect 3. 40000
46 Sting Sting (19) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 175. Effect 5. 13000
46 Sting Sting (20) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 185. Effect 5. 13000
46 Sting Sting (21) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 196. Effect 5. 13000
46 Unlock Unlock (8) Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 30% probability. Requires 7 Keys of a Thief. Also opens chests. 40000
46 Veil Veil (2) Blurs enemy's vision, discouraging aggressive behavior. 40000
46 Vicious Stance Vicious Stance (8) Increases one's critical attack power. MP will be consumed continuously. 40000
49 Backstab Backstab (10) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1853. 20000
49 Backstab Backstab (11) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1953. 20000
49 Backstab Backstab (12) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 2057. 20000
49 Bleed Bleed (3) Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 5. 61000
49 Confusion Confusion (8) Throws the enemy into confusion and gets them to change the target of their attack. 61000
49 Dagger Mastery Dagger Mastery (18) Increases P. Atk. when using a dagger. 20000
49 Dagger Mastery Dagger Mastery (19) Increases P. Atk. when using a dagger. 20000
49 Dagger Mastery Dagger Mastery (20) Increases P. Atk. when using a dagger. 20000
49 Deadly Blow Deadly Blow (10) A potentially deadly attack.Usable when a dagger is equipped. Power 1853. 20000
49 Deadly Blow Deadly Blow (11) A potentially deadly attack.Usable when a dagger is equipped. Power 1953. 20000
49 Deadly Blow Deadly Blow (12) A potentially deadly attack.Usable when a dagger is equipped. Power 2057. 20000
49 Drain Health Drain Health (26) Transfers HP from an opponent to yourself. Power 63. 20000
49 Drain Health Drain Health (27) Transfers HP from an opponent to yourself. Power 65. 20000
49 Drain Health Drain Health (28) Transfers HP from an opponent to yourself. Power 66. 20000
49 Esprit Esprit (4) Increases recovery speed while one is running. 61000
49 Freezing Strike Freezing Strike (9) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 39. 31000
49 Freezing Strike Freezing Strike (10) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 40. 31000
49 Hex Hex (4) Instantly decreases enemy's P. Def. Effect 3. 61000
49 Light Armor Mastery Light Armor Mastery (20) Increases P. Def. when wearing light armor. 20000
49 Light Armor Mastery Light Armor Mastery (21) Increases P. Def. when wearing light armor. 20000
49 Light Armor Mastery Light Armor Mastery (22) Increases P. Def. when wearing light armor. 20000
49 Poison Poison (2) Instantly poisons enemy. Effect 5. 61000
49 Power Break Power Break (6) Instantly reduces enemy's P. Atk Effect 3. 61000
49 Sting Sting (22) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 206. Effect 5. 20000
49 Sting Sting (23) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 217. Effect 5. 20000
49 Sting Sting (24) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 229. Effect 5. 20000
49 Trick Trick (1) Takes away the enemy's will to attack. 61000
49 Veil Veil (3) Blurs enemy's vision, discouraging aggressive behavior. 61000
49 Vicious Stance Vicious Stance (9) Increases one's critical attack power. MP will be consumed continuously. 61000
52 Backstab Backstab (13) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 2164. 31000
52 Backstab Backstab (14) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 2274. 31000
52 Backstab Backstab (15) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 2388. 31000
52 Confusion Confusion (9) Throws the enemy into confusion and gets them to change the target of their attack. 94000
52 Critical Power Critical Power (4) Increases the power of a critical attack. 94000
52 Dagger Mastery Dagger Mastery (21) Increases P. Atk. when using a dagger. 31000
52 Dagger Mastery Dagger Mastery (22) Increases P. Atk. when using a dagger. 31000
52 Dagger Mastery Dagger Mastery (23) Increases P. Atk. when using a dagger. 31000
52 Deadly Blow Deadly Blow (13) A potentially deadly attack.Usable when a dagger is equipped. Power 2164. 31000
52 Deadly Blow Deadly Blow (14) A potentially deadly attack.Usable when a dagger is equipped. Power 2274. 31000
52 Deadly Blow Deadly Blow (15) A potentially deadly attack.Usable when a dagger is equipped. Power 2388. 31000
52 Drain Health Drain Health (29) Transfers HP from an opponent to yourself. Power 68. 31000
52 Drain Health Drain Health (30) Transfers HP from an opponent to yourself. Power 70. 31000
52 Drain Health Drain Health (31) Transfers HP from an opponent to yourself. Power 72. 31000
52 Esprit Esprit (5) Increases recovery speed while one is running. 94000
52 Freezing Strike Freezing Strike (11) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 42. 47000
52 Freezing Strike Freezing Strike (12) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 43. 47000
52 Hex Hex (5) Instantly decreases enemy's P. Def. Effect 3. 94000
52 Light Armor Mastery Light Armor Mastery (23) Increases P. Def. when wearing light armor. 31000
52 Light Armor Mastery Light Armor Mastery (24) Increases P. Def. when wearing light armor. 31000
52 Light Armor Mastery Light Armor Mastery (25) Increases P. Def. when wearing light armor. 31000
52 Power Break Power Break (7) Instantly reduces enemy's P. Atk Effect 3. 94000
52 Sting Sting (25) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 241. Effect 6. 31000
52 Sting Sting (26) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 253. Effect 6. 31000
52 Sting Sting (27) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 266. Effect 6. 31000
52 Trick Trick (2) Takes away the enemy's will to attack. 94000
52 Unlock Unlock (9) Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 75% probability. Requires 8 Keys of a Thief. Also opens chests. 94000
52 Veil Veil (4) Blurs enemy's vision, discouraging aggressive behavior. 94000
52 Vicious Stance Vicious Stance (10) Increases one's critical attack power. MP will be consumed continuously. 94000
55 Acrobatic Move Acrobatic Move (3) Dodging abilities increase when running. 120000
55 Acrobatics Acrobatics (2) Reduces falling damage. 120000
55 Backstab Backstab (16) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 2505. 41000
55 Backstab Backstab (17) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 2625. 41000
55 Backstab Backstab (18) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 2748. 41000
55 Breath Boost Breath Boost (2) Increases lung capacity. 120000
55 Confusion Confusion (10) Throws the enemy into confusion and gets them to change the target of their attack. 120000
55 Dagger Mastery Dagger Mastery (24) Increases P. Atk. when using a dagger. 41000
55 Dagger Mastery Dagger Mastery (25) Increases P. Atk. when using a dagger. 41000
55 Dagger Mastery Dagger Mastery (26) Increases P. Atk. when using a dagger. 41000
55 Deadly Blow Deadly Blow (16) A potentially deadly attack.Usable when a dagger is equipped. Power 2505. 41000
55 Deadly Blow Deadly Blow (17) A potentially deadly attack.Usable when a dagger is equipped. Power 2625. 41000
55 Deadly Blow Deadly Blow (18) A potentially deadly attack.Usable when a dagger is equipped. Power 2748. 41000
55 Drain Health Drain Health (32) Transfers HP from an opponent to yourself. Power 73. 41000
55 Drain Health Drain Health (33) Transfers HP from an opponent to yourself. Power 75. 41000
55 Drain Health Drain Health (34) Transfers HP from an opponent to yourself. Power 77. 41000
55 Freezing Strike Freezing Strike (13) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 45. 61000
55 Freezing Strike Freezing Strike (14) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 46. 61000
55 Hex Hex (6) Instantly decreases enemy's P. Def. Effect 3. 120000
55 Light Armor Mastery Light Armor Mastery (26) Increases P. Def. when wearing light armor. 41000
55 Light Armor Mastery Light Armor Mastery (27) Increases P. Def. when wearing light armor. 41000
55 Light Armor Mastery Light Armor Mastery (28) Increases P. Def. when wearing light armor. 41000
55 Power Break Power Break (8) Instantly reduces enemy's P. Atk Effect 3. 120000
55 Sting Sting (28) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 279. Effect 6. 41000
55 Sting Sting (29) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 292. Effect 6. 41000
55 Sting Sting (30) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 306. Effect 6. 41000
55 Trick Trick (3) Takes away the enemy's will to attack. 120000
55 Ultimate Evasion Ultimate Evasion (2) Significantly increases Evasion. Effect 2. 120000
55 Unlock Unlock (10) Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 10 Keys of a Thief. Also opens chests. 120000
55 Veil Veil (5) Blurs enemy's vision, discouraging aggressive behavior. 120000
55 Vicious Stance Vicious Stance (11) Increases one's critical attack power. MP will be consumed continuously. 120000
58 Backstab Backstab (19) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 2875. 50000
58 Backstab Backstab (20) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 3004. 50000
58 Backstab Backstab (21) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 3136. 50000
58 Bleed Bleed (4) Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 6. 150000
58 Boost Evasion Boost Evasion (3) Increase evasion. 150000
58 Confusion Confusion (11) Throws the enemy into confusion and gets them to change the target of their attack. 150000
58 Dagger Mastery Dagger Mastery (27) Increases P. Atk. when using a dagger. 50000
58 Dagger Mastery Dagger Mastery (28) Increases P. Atk. when using a dagger. 50000
58 Dagger Mastery Dagger Mastery (29) Increases P. Atk. when using a dagger. 50000
58 Deadly Blow Deadly Blow (19) A potentially deadly attack.Usable when a dagger is equipped. Power 2875. 50000
58 Deadly Blow Deadly Blow (20) A potentially deadly attack.Usable when a dagger is equipped. Power 3004. 50000
58 Deadly Blow Deadly Blow (21) A potentially deadly attack.Usable when a dagger is equipped. Power 3136. 50000
58 Drain Health Drain Health (35) Transfers HP from an opponent to yourself. Power 78. 50000
58 Drain Health Drain Health (36) Transfers HP from an opponent to yourself. Power 80. 50000
58 Drain Health Drain Health (37) Transfers HP from an opponent to yourself. Power 82. 50000
58 Freezing Strike Freezing Strike (15) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 48. 75000
58 Freezing Strike Freezing Strike (16) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 49. 75000
58 Hex Hex (7) Instantly decreases enemy's P. Def. Effect 3. 150000
58 Light Armor Mastery Light Armor Mastery (29) Increases P. Def. when wearing light armor. 50000
58 Light Armor Mastery Light Armor Mastery (30) Increases P. Def. when wearing light armor. 50000
58 Light Armor Mastery Light Armor Mastery (31) Increases P. Def. when wearing light armor. 50000
58 Poison Poison (3) Instantly poisons enemy. Effect 6. 150000
58 Power Break Power Break (9) Instantly reduces enemy's P. Atk Effect 3. 150000
58 Sting Sting (31) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 320. Effect 6. 50000
58 Sting Sting (32) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 334. Effect 6. 50000
58 Sting Sting (33) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 349. Effect 6. 50000
58 Trick Trick (4) Takes away the enemy's will to attack. 150000
58 Veil Veil (6) Blurs enemy's vision, discouraging aggressive behavior. 150000
58 Vicious Stance Vicious Stance (12) Increases one's critical attack power. MP will be consumed continuously. 150000
60 Backstab Backstab (22) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 3271. 100000
60 Backstab Backstab (23) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 3408. 100000
60 Confusion Confusion (12) Throws the enemy into confusion and gets them to change the target of their attack. 210000
60 Dagger Mastery Dagger Mastery (30) Increases P. Atk. when using a dagger. 100000
60 Dagger Mastery Dagger Mastery (31) Increases P. Atk. when using a dagger. 100000
60 Deadly Blow Deadly Blow (22) A potentially deadly attack.Usable when a dagger is equipped. Power 3271. 100000
60 Deadly Blow Deadly Blow (23) A potentially deadly attack.Usable when a dagger is equipped. Power 3408. 100000
60 Drain Health Drain Health (38) Transfers HP from an opponent to yourself. Power 84. 100000
60 Drain Health Drain Health (39) Transfers HP from an opponent to yourself. Power 85. 100000
60 Freezing Strike Freezing Strike (17) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 51. 210000
60 Hex Hex (8) Instantly decreases enemy's P. Def. Effect 3. 210000
60 Light Armor Mastery Light Armor Mastery (32) Increases P. Def. when wearing light armor. 100000
60 Light Armor Mastery Light Armor Mastery (33) Increases P. Def. when wearing light armor. 100000
60 Power Break Power Break (10) Instantly reduces enemy's P. Atk Effect 3. 210000
60 Sting Sting (34) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 364. Effect 6. 100000
60 Sting Sting (35) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 379. Effect 7. 100000
60 Trick Trick (5) Takes away the enemy's will to attack. 210000
60 Unlock Unlock (11) Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 11 Keys of a Thief. Also opens chests. 210000
60 Veil Veil (7) Blurs enemy's vision, discouraging aggressive behavior. 210000
60 Vicious Stance Vicious Stance (13) Increases one's critical attack power. MP will be consumed continuously. 210000
62 Backstab Backstab (24) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 3548. 140000
62 Backstab Backstab (25) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 3690. 140000
62 Confusion Confusion (13) Throws the enemy into confusion and gets them to change the target of their attack. 290000
62 Dagger Mastery Dagger Mastery (32) Increases P. Atk. when using a dagger. 140000
62 Dagger Mastery Dagger Mastery (33) Increases P. Atk. when using a dagger. 140000
62 Deadly Blow Deadly Blow (24) A potentially deadly attack.Usable when a dagger is equipped. Power 3548. 140000
62 Deadly Blow Deadly Blow (25) A potentially deadly attack.Usable when a dagger is equipped. Power 3690. 140000
62 Drain Health Drain Health (40) Transfers HP from an opponent to yourself. Power 87. 140000
62 Drain Health Drain Health (41) Transfers HP from an opponent to yourself. Power 89. 140000
62 Esprit Esprit (6) Increases recovery speed while one is running. 290000
62 Freezing Strike Freezing Strike (18) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 53. 290000
62 Hex Hex (9) Instantly decreases enemy's P. Def. Effect 3. 290000
62 Light Armor Mastery Light Armor Mastery (34) Increases P. Def. when wearing light armor. 140000
62 Light Armor Mastery Light Armor Mastery (35) Increases P. Def. when wearing light armor. 140000
62 Power Break Power Break (11) Instantly reduces enemy's P. Atk Effect 3. 290000
62 Sting Sting (36) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 395. Effect 7. 140000
62 Sting Sting (37) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 410. Effect 7. 140000
62 Trick Trick (6) Takes away the enemy's will to attack. 290000
62 Veil Veil (8) Blurs enemy's vision, discouraging aggressive behavior. 290000
62 Vicious Stance Vicious Stance (14) Increases one's critical attack power. MP will be consumed continuously. 290000
64 Backstab Backstab (26) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 3834. 160000
64 Backstab Backstab (27) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 3980. 160000
64 Confusion Confusion (14) Throws the enemy into confusion and gets them to change the target of their attack. 320000
64 Critical Power Critical Power (5) Increases the power of a critical attack. 320000
64 Dagger Mastery Dagger Mastery (34) Increases P. Atk. when using a dagger. 160000
64 Dagger Mastery Dagger Mastery (35) Increases P. Atk. when using a dagger. 160000
64 Deadly Blow Deadly Blow (26) A potentially deadly attack.Usable when a dagger is equipped. Power 3834. 160000
64 Deadly Blow Deadly Blow (27) A potentially deadly attack.Usable when a dagger is equipped. Power 3980. 160000
64 Drain Health Drain Health (42) Transfers HP from an opponent to yourself. Power 90. 160000
64 Drain Health Drain Health (43) Transfers HP from an opponent to yourself. Power 92. 160000
64 Freezing Strike Freezing Strike (19) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 56. 320000
64 Hex Hex (10) Instantly decreases enemy's P. Def. Effect 3. 320000
64 Light Armor Mastery Light Armor Mastery (36) Increases P. Def. when wearing light armor. 160000
64 Light Armor Mastery Light Armor Mastery (37) Increases P. Def. when wearing light armor. 160000
64 Power Break Power Break (12) Instantly reduces enemy's P. Atk Effect 3. 320000
64 Sting Sting (38) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 426. Effect 7. 160000
64 Sting Sting (39) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 443. Effect 7. 160000
64 Trick Trick (7) Takes away the enemy's will to attack. 320000
64 Unlock Unlock (12) Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 13 Keys of a Thief. Also opens chests. 320000
64 Veil Veil (9) Blurs enemy's vision, discouraging aggressive behavior. 320000
64 Vicious Stance Vicious Stance (15) Increases one's critical attack power. MP will be consumed continuously. 320000
66 Backstab Backstab (28) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 4127. 220000
66 Backstab Backstab (29) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 4275. 220000
66 Bleed Bleed (5) Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 7. 440000
66 Blinding Blow Blinding Blow (1) Increases attack speed while launching a potentally deadly attack. Usable when a dagger is equipped. Power 2751. 220000
66 Blinding Blow Blinding Blow (2) Increases attack speed while launching a potentally deadly attack. Usable when a dagger is equipped. Power 2850. 220000
66 Confusion Confusion (15) Throws the enemy into confusion and gets them to change the target of their attack. 440000
66 Dagger Mastery Dagger Mastery (36) Increases P. Atk. when using a dagger. 220000
66 Dagger Mastery Dagger Mastery (37) Increases P. Atk. when using a dagger. 220000
66 Deadly Blow Deadly Blow (28) A potentially deadly attack.Usable when a dagger is equipped. Power 4127. 220000
66 Deadly Blow Deadly Blow (29) A potentially deadly attack.Usable when a dagger is equipped. Power 4275. 220000
66 Drain Health Drain Health (44) Transfers HP from an opponent to yourself. Power 94. 220000
66 Drain Health Drain Health (45) Transfers HP from an opponent to yourself. Power 96. 220000
66 Freezing Strike Freezing Strike (20) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 58. 440000
66 Hex Hex (11) Instantly decreases enemy's P. Def. Effect 3. 440000
66 Light Armor Mastery Light Armor Mastery (38) Increases P. Def. when wearing light armor. 220000
66 Light Armor Mastery Light Armor Mastery (39) Increases P. Def. when wearing light armor. 220000
66 Poison Poison (4) Instantly poisons enemy. Effect 7. 440000
66 Power Break Power Break (13) Instantly reduces enemy's P. Atk Effect 3. 440000
66 Sting Sting (40) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 459. Effect 7. 220000
66 Sting Sting (41) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 475. Effect 7. 220000
66 Trick Trick (8) Takes away the enemy's will to attack. 440000
66 Veil Veil (10) Blurs enemy's vision, discouraging aggressive behavior. 440000
66 Vicious Stance Vicious Stance (16) Increases one's critical attack power. MP will be consumed continuously. 440000
68 Backstab Backstab (30) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 4425. 240000
68 Backstab Backstab (31) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 4575. 240000
68 Blinding Blow Blinding Blow (3) Increases attack speed while launching a potentally deadly attack. Usable when a dagger is equipped. Power 2950. 240000
68 Blinding Blow Blinding Blow (4) Increases attack speed while launching a potentally deadly attack. Usable when a dagger is equipped. Power 3050. 240000
68 Confusion Confusion (16) Throws the enemy into confusion and gets them to change the target of their attack. 490000
68 Dagger Mastery Dagger Mastery (38) Increases P. Atk. when using a dagger. 240000
68 Dagger Mastery Dagger Mastery (39) Increases P. Atk. when using a dagger. 240000
68 Deadly Blow Deadly Blow (30) A potentially deadly attack.Usable when a dagger is equipped. Power 4425. 240000
68 Deadly Blow Deadly Blow (31) A potentially deadly attack.Usable when a dagger is equipped. Power 4575. 240000
68 Drain Health Drain Health (46) Transfers HP from an opponent to yourself. Power 97. 240000
68 Drain Health Drain Health (47) Transfers HP from an opponent to yourself. Power 99. 240000
68 Esprit Esprit (7) Increases recovery speed while one is running. 490000
68 Freezing Strike Freezing Strike (21) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 59. 490000
68 Hex Hex (12) Instantly decreases enemy's P. Def. Effect 3. 490000
68 Light Armor Mastery Light Armor Mastery (40) Increases P. Def. when wearing light armor. 240000
68 Light Armor Mastery Light Armor Mastery (41) Increases P. Def. when wearing light armor. 240000
68 Power Break Power Break (14) Instantly reduces enemy's P. Atk Effect 3. 490000
68 Sting Sting (42) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 492. Effect 7. 240000
68 Sting Sting (43) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 509. Effect 7. 240000
68 Trick Trick (9) Takes away the enemy's will to attack. 490000
68 Unlock Unlock (13) Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 15 Keys of a Thief. Also opens chests. 490000
68 Veil Veil (11) Blurs enemy's vision, discouraging aggressive behavior. 490000
68 Vicious Stance Vicious Stance (17) Increases one's critical attack power. MP will be consumed continuously. 490000
70 Backstab Backstab (32) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 4726. 310000
70 Backstab Backstab (33) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 4878. 310000
70 Bleed Bleed (6) Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 8. 620000
70 Blinding Blow Blinding Blow (5) Increases attack speed while launching a potentally deadly attack. Usable when a dagger is equipped. Power 3151. 310000
70 Blinding Blow Blinding Blow (6) Increases attack speed while launching a potentally deadly attack. Usable when a dagger is equipped. Power 3252. 310000
70 Confusion Confusion (17) Throws the enemy into confusion and gets them to change the target of their attack. 620000
70 Dagger Mastery Dagger Mastery (40) Increases P. Atk. when using a dagger. 310000
70 Dagger Mastery Dagger Mastery (41) Increases P. Atk. when using a dagger. 310000
70 Deadly Blow Deadly Blow (32) A potentially deadly attack.Usable when a dagger is equipped. Power 4726. 310000
70 Deadly Blow Deadly Blow (33) A potentially deadly attack.Usable when a dagger is equipped. Power 4878. 310000
70 Drain Health Drain Health (48) Transfers HP from an opponent to yourself. Power 100. 310000
70 Drain Health Drain Health (49) Transfers HP from an opponent to yourself. Power 102. 310000
70 Freezing Strike Freezing Strike (22) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 61. 620000
70 Hex Hex (13) Instantly decreases enemy's P. Def. Effect 3. 620000
70 Light Armor Mastery Light Armor Mastery (42) Increases P. Def. when wearing light armor. 310000
70 Light Armor Mastery Light Armor Mastery (43) Increases P. Def. when wearing light armor. 310000
70 Power Break Power Break (15) Instantly reduces enemy's P. Atk Effect 3. 620000
70 Sting Sting (44) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 526. Effect 7. 310000
70 Sting Sting (45) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 542. Effect 8. 310000
70 Trick Trick (10) Takes away the enemy's will to attack. 620000
70 Veil Veil (12) Blurs enemy's vision, discouraging aggressive behavior. 620000
70 Vicious Stance Vicious Stance (18) Increases one's critical attack power. MP will be consumed continuously. 620000
72 Backstab Backstab (34) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 5029. 470000
72 Backstab Backstab (35) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 5180. 470000
72 Blinding Blow Blinding Blow (7) Increases attack speed while launching a potentally deadly attack. Usable when a dagger is equipped. Power 3353. 470000
72 Blinding Blow Blinding Blow (8) Increases attack speed while launching a potentally deadly attack. Usable when a dagger is equipped. Power 3453. 470000
72 Confusion Confusion (18) Throws the enemy into confusion and gets them to change the target of their attack. 940000
72 Critical Power Critical Power (6) Increases the power of a critical attack. 940000
72 Dagger Mastery Dagger Mastery (42) Increases P. Atk. when using a dagger. 470000
72 Dagger Mastery Dagger Mastery (43) Increases P. Atk. when using a dagger. 470000
72 Deadly Blow Deadly Blow (34) A potentially deadly attack.Usable when a dagger is equipped. Power 5029. 470000
72 Deadly Blow Deadly Blow (35) A potentially deadly attack.Usable when a dagger is equipped. Power 5180. 470000
72 Drain Health Drain Health (50) Transfers HP from an opponent to yourself. Power 104. 470000
72 Drain Health Drain Health (51) Transfers HP from an opponent to yourself. Power 105. 470000
72 Freezing Strike Freezing Strike (23) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 63. 940000
72 Hex Hex (14) Instantly decreases enemy's P. Def. Effect 3. 940000
72 Light Armor Mastery Light Armor Mastery (44) Increases P. Def. when wearing light armor. 470000
72 Light Armor Mastery Light Armor Mastery (45) Increases P. Def. when wearing light armor. 470000
72 Power Break Power Break (16) Instantly reduces enemy's P. Atk Effect 3. 940000
72 Sting Sting (46) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 559. Effect 8. 470000
72 Sting Sting (47) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 576. Effect 8. 470000
72 Trick Trick (11) Takes away the enemy's will to attack. 940000
72 Unlock Unlock (14) Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 17 Keys of a Thief. Also opens chests. 940000
72 Veil Veil (13) Blurs enemy's vision, discouraging aggressive behavior. 940000
72 Vicious Stance Vicious Stance (19) Increases one's critical attack power. MP will be consumed continuously. 940000
74 Backstab Backstab (36) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 5330. 720000
74 Backstab Backstab (37) Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 5479. 720000
74 Blinding Blow Blinding Blow (9) Increases attack speed while launching a potentally deadly attack. Usable when a dagger is equipped. Power 3553. 720000
74 Blinding Blow Blinding Blow (10) Increases attack speed while launching a potentally deadly attack. Usable when a dagger is equipped. Power 3653. 720000
74 Confusion Confusion (19) Throws the enemy into confusion and gets them to change the target of their attack. 1400000
74 Dagger Mastery Dagger Mastery (44) Increases P. Atk. when using a dagger. 720000
74 Dagger Mastery Dagger Mastery (45) Increases P. Atk. when using a dagger. 720000
74 Deadly Blow Deadly Blow (36) A potentially deadly attack.Usable when a dagger is equipped. Power 5330. 720000
74 Deadly Blow Deadly Blow (37) A potentially deadly attack.Usable when a dagger is equipped. Power 5479. 720000
74 Drain Health Drain Health (52) Transfers HP from an opponent to yourself. Power 107. 720000
74 Drain Health Drain Health (53) Transfers HP from an opponent to yourself. Power 108. 720000
74 Esprit Esprit (8) Increases recovery speed while one is running. 1400000
74 Freezing Strike Freezing Strike (24) Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power 65. 1400000
74 Hex Hex (15) Instantly decreases enemy's P. Def. Effect 3. 1400000
74 Light Armor Mastery Light Armor Mastery (46) Increases P. Def. when wearing light armor. 720000
74 Light Armor Mastery Light Armor Mastery (47) Increases P. Def. when wearing light armor. 720000
74 Poison Poison (5) Instantly poisons enemy. Effect 8. 1400000
74 Power Break Power Break (17) Instantly reduces enemy's P. Atk Effect 3. 1400000
74 Sting Sting (48) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 593. Effect 8. 720000
74 Sting Sting (49) Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power 609. Effect 8. 720000
74 Trick Trick (12) Takes away the enemy's will to attack. 1400000
74 Veil Veil (14) Blurs enemy's vision, discouraging aggressive behavior. 1400000
74 Vicious Stance Vicious Stance (20) Increases one's critical attack power. MP will be consumed continuously. 1400000
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