Orc Rider

Level   Skill Description SP
20 Bandage Bandage (1) Heals one's own bleeding up to Effect 3. 3400
20 Boost HP Boost HP (1) Increases one's maximum HP. 3400
20 Heavy Armor Mastery Heavy Armor Mastery (1) Increases P. Def. when wearing heavy armor. 1700
20 Heavy Armor Mastery Heavy Armor Mastery (2) Increases P. Def. when wearing heavy armor. 1700
20 Light Armor Mastery Light Armor Mastery (1) Increases P. Def. and Evasion when wearing light armor. 1700
20 Light Armor Mastery Light Armor Mastery (2) Increases P. Def. and Evasion when wearing light armor. 1700
20 Polearm Mastery Polearm Mastery (1) Increases P. Atk. when using a Polearm. 3400
20 Power Smash Power Smash (1) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 90. Over-hit possible. 1100
20 Power Smash Power Smash (2) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 97. Over-hit possible. 1100
20 Power Smash Power Smash (3) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 105. Over-hit possible. 1100
20 Stun Attack Stun Attack (1) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 30. 1100
20 Stun Attack Stun Attack (2) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 33. 1100
20 Stun Attack Stun Attack (3) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 35. 1100
20 Sword Blunt Mastery Sword Blunt Mastery (1) Increases P. Atk when using a sword or blunt weapon. 3400
20 Two-handed Weapon Mastery Two-handed Weapon Mastery (1) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 3400
20 Vicious Stance Vicious Stance (1) Increases one's critical attack power. MP will be consumed continuously. 3400
20 Wild Sweep Wild Sweep (1) Strike multiple enemies while equiping a pole-arm. Power 90. Over-hit possible. 1100
20 Wild Sweep Wild Sweep (2) Strike multiple enemies while equiping a pole-arm. Power 97. Over-hit possible. 1100
20 Wild Sweep Wild Sweep (3) Strike multiple enemies while equiping a pole-arm. Power 105. Over-hit possible. 1100
24 Accuracy Accuracy (1) Increases one's Accuracy. Continuously consumes MP. 5300
24 Fast HP Recovery Fast HP Recovery (1) Increases HP recovery speed. 5300
24 Heavy Armor Mastery Heavy Armor Mastery (3) Increases P. Def. when wearing heavy armor. 2700
24 Heavy Armor Mastery Heavy Armor Mastery (4) Increases P. Def. when wearing heavy armor. 2700
24 Light Armor Mastery Light Armor Mastery (3) Increases P. Def. and Evasion when wearing light armor. 2700
24 Light Armor Mastery Light Armor Mastery (4) Increases P. Def. and Evasion when wearing light armor. 2700
24 Polearm Mastery Polearm Mastery (2) Increases P. Atk. when using a Polearm. 5300
24 Power Smash Power Smash (4) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 123. Over-hit possible. 1800
24 Power Smash Power Smash (5) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 132. Over-hit possible. 1800
24 Power Smash Power Smash (6) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 143. Over-hit possible. 1800
24 Rage Rage (1) Temporarily reduces Evasion and P. Def. and increases P. Atk significantly. Effect 1. 5300
24 Stun Attack Stun Attack (4) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 41. 1800
24 Stun Attack Stun Attack (5) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 44. 1800
24 Stun Attack Stun Attack (6) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 48. 1800
24 Sword Blunt Mastery Sword Blunt Mastery (2) Increases P. Atk when using a sword or blunt weapon. 5300
24 Two-handed Weapon Mastery Two-handed Weapon Mastery (2) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 5300
24 Vicious Stance Vicious Stance (2) Increases one's critical attack power. MP will be consumed continuously. 5300
24 Vital Force Vital Force (1) Allows quick recovery while one is sitting. 5300
24 Wild Sweep Wild Sweep (4) Strike multiple enemies while equiping a pole-arm. Power 123. Over-hit possible. 1800
24 Wild Sweep Wild Sweep (5) Strike multiple enemies while equiping a pole-arm. Power 132. Over-hit possible. 1800
24 Wild Sweep Wild Sweep (6) Strike multiple enemies while equiping a pole-arm. Power 143. Over-hit possible. 1800
28 Battle Roar Battle Roar (1) Temporarily increases maximum HP and restores HP. Effect 1. 11000
28 Boost HP Boost HP (2) Increases one's maximum HP. 11000
28 Heavy Armor Mastery Heavy Armor Mastery (5) Increases P. Def. when wearing heavy armor. 3600
28 Heavy Armor Mastery Heavy Armor Mastery (6) Increases P. Def. when wearing heavy armor. 3600
28 Heavy Armor Mastery Heavy Armor Mastery (7) Increases P. Def. when wearing heavy armor. 3600
28 Light Armor Mastery Light Armor Mastery (5) Increases P. Def. and Evasion when wearing light armor. 3600
28 Light Armor Mastery Light Armor Mastery (6) Increases P. Def. and Evasion when wearing light armor. 3600
28 Light Armor Mastery Light Armor Mastery (7) Increases P. Def. and Evasion when wearing light armor. 3600
28 Polearm Mastery Polearm Mastery (3) Increases P. Atk. when using a Polearm. 5500
28 Polearm Mastery Polearm Mastery (4) Increases P. Atk. when using a Polearm. 5500
28 Power Smash Power Smash (7) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 165. Over-hit possible. 3600
28 Power Smash Power Smash (8) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 177. Over-hit possible. 3600
28 Power Smash Power Smash (9) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 191. Over-hit possible. 3600
28 Stun Attack Stun Attack (7) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 55. 3600
28 Stun Attack Stun Attack (8) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 59. 3600
28 Stun Attack Stun Attack (9) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 64. 3600
28 Sword Blunt Mastery Sword Blunt Mastery (3) Increases P. Atk when using a sword or blunt weapon. 5500
28 Sword Blunt Mastery Sword Blunt Mastery (4) Increases P. Atk when using a sword or blunt weapon. 5500
28 Two-handed Weapon Mastery Two-handed Weapon Mastery (3) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 11000
28 Vicious Stance Vicious Stance (3) Increases one's critical attack power. MP will be consumed continuously. 11000
28 Wild Sweep Wild Sweep (7) Strike multiple enemies while equiping a pole-arm. Power 165. Over-hit possible. 3600
28 Wild Sweep Wild Sweep (8) Strike multiple enemies while equiping a pole-arm. Power 177. Over-hit possible. 3600
28 Wild Sweep Wild Sweep (9) Strike multiple enemies while equiping a pole-arm. Power 191. Over-hit possible. 3600
32 Fast HP Recovery Fast HP Recovery (2) Increases HP recovery speed. 17000
32 Frenzy Frenzy (1) Temporarily boosts P. Atk. substantially. Only works when HP drops to 30% or lower. Effect 1. 17000
32 Heavy Armor Mastery Heavy Armor Mastery (8) Increases P. Def. when wearing heavy armor. 5600
32 Heavy Armor Mastery Heavy Armor Mastery (9) Increases P. Def. when wearing heavy armor. 5600
32 Heavy Armor Mastery Heavy Armor Mastery (10) Increases P. Def. when wearing heavy armor. 5600
32 Light Armor Mastery Light Armor Mastery (8) Increases P. Def. and Evasion when wearing light armor. 5600
32 Light Armor Mastery Light Armor Mastery (9) Increases P. Def. and Evasion when wearing light armor. 5600
32 Light Armor Mastery Light Armor Mastery (10) Increases P. Def. and Evasion when wearing light armor. 5600
32 Polearm Mastery Polearm Mastery (5) Increases P. Atk. when using a Polearm. 8300
32 Polearm Mastery Polearm Mastery (6) Increases P. Atk. when using a Polearm. 8300
32 Power Smash Power Smash (10) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 219. Over-hit possible. 5600
32 Power Smash Power Smash (11) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 235. Over-hit possible. 5600
32 Power Smash Power Smash (12) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 251. Over-hit possible. 5600
32 Stun Attack Stun Attack (10) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 73. 5600
32 Stun Attack Stun Attack (11) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 79. 5600
32 Stun Attack Stun Attack (12) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 84. 5600
32 Sword Blunt Mastery Sword Blunt Mastery (5) Increases P. Atk when using a sword or blunt weapon. 8300
32 Sword Blunt Mastery Sword Blunt Mastery (6) Increases P. Atk when using a sword or blunt weapon. 8300
32 Two-handed Weapon Mastery Two-handed Weapon Mastery (4) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 17000
32 Vicious Stance Vicious Stance (4) Increases one's critical attack power. MP will be consumed continuously. 17000
32 Vital Force Vital Force (2) Allows quick recovery while one is sitting. 17000
32 Wild Sweep Wild Sweep (10) Strike multiple enemies while equiping a pole-arm. Power 219. Over-hit possible. 5600
32 Wild Sweep Wild Sweep (11) Strike multiple enemies while equiping a pole-arm. Power 235. Over-hit possible. 5600
32 Wild Sweep Wild Sweep (12) Strike multiple enemies while equiping a pole-arm. Power 251. Over-hit possible. 5600
36 Boost HP Boost HP (3) Increases one's maximum HP. 17000
36 Guts Guts (1) Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 1. 17000
36 Heavy Armor Mastery Heavy Armor Mastery (11) Increases P. Def. when wearing heavy armor. 8600
36 Heavy Armor Mastery Heavy Armor Mastery (12) Increases P. Def. when wearing heavy armor. 8600
36 Heavy Armor Mastery Heavy Armor Mastery (13) Increases P. Def. when wearing heavy armor. 8600
36 Light Armor Mastery Light Armor Mastery (11) Increases P. Def. and Evasion when wearing light armor. 8600
36 Light Armor Mastery Light Armor Mastery (12) Increases P. Def. and Evasion when wearing light armor. 8600
36 Light Armor Mastery Light Armor Mastery (13) Increases P. Def. and Evasion when wearing light armor. 8600
36 Lionheart Lionheart (1) Temporarily and significantly increases resistance to Paralysis, Hold, Sleep or Shock attack. Effect 1. 17000
36 Polearm Mastery Polearm Mastery (7) Increases P. Atk. when using a Polearm. 13000
36 Polearm Mastery Polearm Mastery (8) Increases P. Atk. when using a Polearm. 13000
36 Power Smash Power Smash (13) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 287. Over-hit possible. 8600
36 Power Smash Power Smash (14) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 306. Over-hit possible. 8600
36 Power Smash Power Smash (15) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 326. Over-hit possible. 8600
36 Stun Attack Stun Attack (13) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 96. 8600
36 Stun Attack Stun Attack (14) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 102. 8600
36 Stun Attack Stun Attack (15) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 109. 8600
36 Sword Blunt Mastery Sword Blunt Mastery (7) Increases P. Atk when using a sword or blunt weapon. 13000
36 Sword Blunt Mastery Sword Blunt Mastery (8) Increases P. Atk when using a sword or blunt weapon. 13000
36 Two-handed Weapon Mastery Two-handed Weapon Mastery (5) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 17000
36 Vicious Stance Vicious Stance (5) Increases one's critical attack power. MP will be consumed continuously. 17000
36 Wild Sweep Wild Sweep (13) Strike multiple enemies while equiping a pole-arm. Power 287. Over-hit possible. 8600
36 Wild Sweep Wild Sweep (14) Strike multiple enemies while equiping a pole-arm. Power 306. Over-hit possible. 8600
36 Wild Sweep Wild Sweep (15) Strike multiple enemies while equiping a pole-arm. Power 326. Over-hit possible. 8600
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