Destroyer

Level   Skill Description SP
40 Battle Roar Battle Roar (2) Temporarily increases maximum HP and restores HP. Effect 2. 33000
40 Fast HP Recovery Fast HP Recovery (3) Increases HP recovery speed. 33000
40 Fatal Strike Fatal Strike (1) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 615. 11000
40 Fatal Strike Fatal Strike (2) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 654. 11000
40 Fatal Strike Fatal Strike (3) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 694. 11000
40 Hammer Crush Hammer Crush (1) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 123. 11000
40 Hammer Crush Hammer Crush (2) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 131. 11000
40 Hammer Crush Hammer Crush (3) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 139. 11000
40 Heavy Armor Mastery Heavy Armor Mastery (14) Increases P. Def. when wearing heavy armor. 11000
40 Heavy Armor Mastery Heavy Armor Mastery (15) Increases P. Def. when wearing heavy armor. 11000
40 Heavy Armor Mastery Heavy Armor Mastery (16) Increases P. Def. when wearing heavy armor. 11000
40 Light Armor Mastery Light Armor Mastery (14) Increases P. Def. and Evasion when wearing light armor. 11000
40 Light Armor Mastery Light Armor Mastery (15) Increases P. Def. and Evasion when wearing light armor. 11000
40 Light Armor Mastery Light Armor Mastery (16) Increases P. Def. and Evasion when wearing light armor. 11000
40 Polearm Mastery Polearm Mastery (9) Increases P. Atk. when using a Polearm. 11000
40 Polearm Mastery Polearm Mastery (10) Increases P. Atk. when using a Polearm. 11000
40 Polearm Mastery Polearm Mastery (11) Increases P. Atk. when using a Polearm. 11000
40 Sword Blunt Mastery Sword Blunt Mastery (9) Increases P. Atk when using a sword or blunt weapon. 11000
40 Sword Blunt Mastery Sword Blunt Mastery (10) Increases P. Atk when using a sword or blunt weapon. 11000
40 Sword Blunt Mastery Sword Blunt Mastery (11) Increases P. Atk when using a sword or blunt weapon. 11000
40 Two-handed Weapon Mastery Two-handed Weapon Mastery (6) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 33000
40 Vicious Stance Vicious Stance (6) Increases one's critical attack power. MP will be consumed continuously. 33000
40 Vital Force Vital Force (3) Allows quick recovery while one is sitting. 33000
40 Whirlwind Whirlwind (1) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 369. 11000
40 Whirlwind Whirlwind (2) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 392. 11000
40 Whirlwind Whirlwind (3) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 417. 11000
43 Boost HP Boost HP (4) Increases one's maximum HP. 38000
43 Fast HP Recovery Fast HP Recovery (4) Increases HP recovery speed. 38000
43 Fatal Strike Fatal Strike (4) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 737. 13000
43 Fatal Strike Fatal Strike (5) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 781. 13000
43 Fatal Strike Fatal Strike (6) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 827. 13000
43 Guts Guts (2) Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 2. 38000
43 Hammer Crush Hammer Crush (4) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 148. 13000
43 Hammer Crush Hammer Crush (5) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 157. 13000
43 Hammer Crush Hammer Crush (6) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 166. 13000
43 Heavy Armor Mastery Heavy Armor Mastery (17) Increases P. Def. when wearing heavy armor. 13000
43 Heavy Armor Mastery Heavy Armor Mastery (18) Increases P. Def. when wearing heavy armor. 13000
43 Heavy Armor Mastery Heavy Armor Mastery (19) Increases P. Def. when wearing heavy armor. 13000
43 Light Armor Mastery Light Armor Mastery (17) Increases P. Def. and Evasion when wearing light armor. 13000
43 Light Armor Mastery Light Armor Mastery (18) Increases P. Def. and Evasion when wearing light armor. 13000
43 Light Armor Mastery Light Armor Mastery (19) Increases P. Def. and Evasion when wearing light armor. 13000
43 Polearm Mastery Polearm Mastery (12) Increases P. Atk. when using a Polearm. 13000
43 Polearm Mastery Polearm Mastery (13) Increases P. Atk. when using a Polearm. 13000
43 Polearm Mastery Polearm Mastery (14) Increases P. Atk. when using a Polearm. 13000
43 Sword Blunt Mastery Sword Blunt Mastery (12) Increases P. Atk when using a sword or blunt weapon. 13000
43 Sword Blunt Mastery Sword Blunt Mastery (13) Increases P. Atk when using a sword or blunt weapon. 13000
43 Sword Blunt Mastery Sword Blunt Mastery (14) Increases P. Atk when using a sword or blunt weapon. 13000
43 Two-handed Weapon Mastery Two-handed Weapon Mastery (7) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 38000
43 Vicious Stance Vicious Stance (7) Increases one's critical attack power. MP will be consumed continuously. 38000
43 Whirlwind Whirlwind (4) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 442. 13000
43 Whirlwind Whirlwind (5) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 469. 13000
43 Whirlwind Whirlwind (6) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 496. 13000
46 Bandage Bandage (2) Heals one's own bleeding up to Effect 7. 50000
46 Fatal Strike Fatal Strike (7) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 875. 17000
46 Fatal Strike Fatal Strike (8) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 924. 17000
46 Fatal Strike Fatal Strike (9) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 976. 17000
46 Frenzy Frenzy (2) Temporarily boosts P. Atk. substantially. Only works when HP drops to 30% or lower. Effect 2. 50000
46 Hammer Crush Hammer Crush (7) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 175. 17000
46 Hammer Crush Hammer Crush (8) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 185. 17000
46 Hammer Crush Hammer Crush (9) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 196. 17000
46 Heavy Armor Mastery Heavy Armor Mastery (20) Increases P. Def. when wearing heavy armor. 17000
46 Heavy Armor Mastery Heavy Armor Mastery (21) Increases P. Def. when wearing heavy armor. 17000
46 Heavy Armor Mastery Heavy Armor Mastery (22) Increases P. Def. when wearing heavy armor. 17000
46 Light Armor Mastery Light Armor Mastery (20) Increases P. Def. and Evasion when wearing light armor. 17000
46 Light Armor Mastery Light Armor Mastery (21) Increases P. Def. and Evasion when wearing light armor. 17000
46 Light Armor Mastery Light Armor Mastery (22) Increases P. Def. and Evasion when wearing light armor. 17000
46 Polearm Mastery Polearm Mastery (15) Increases P. Atk. when using a Polearm. 17000
46 Polearm Mastery Polearm Mastery (16) Increases P. Atk. when using a Polearm. 17000
46 Polearm Mastery Polearm Mastery (17) Increases P. Atk. when using a Polearm. 17000
46 Sword Blunt Mastery Sword Blunt Mastery (15) Increases P. Atk when using a sword or blunt weapon. 17000
46 Sword Blunt Mastery Sword Blunt Mastery (16) Increases P. Atk when using a sword or blunt weapon. 17000
46 Sword Blunt Mastery Sword Blunt Mastery (17) Increases P. Atk when using a sword or blunt weapon. 17000
46 Two-handed Weapon Mastery Two-handed Weapon Mastery (8) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 50000
46 Vicious Stance Vicious Stance (8) Increases one's critical attack power. MP will be consumed continuously. 50000
46 Vital Force Vital Force (4) Allows quick recovery while one is sitting. 50000
46 Whirlwind Whirlwind (7) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 525. 17000
46 Whirlwind Whirlwind (8) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 555. 17000
46 Whirlwind Whirlwind (9) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 586. 17000
49 Battle Roar Battle Roar (3) Temporarily increases maximum HP and restores HP. Effect 3. 82000
49 Boost HP Boost HP (5) Increases one's maximum HP. 82000
49 Fatal Strike Fatal Strike (10) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 1030. 27000
49 Fatal Strike Fatal Strike (11) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 1085. 27000
49 Fatal Strike Fatal Strike (12) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 1143. 27000
49 Hammer Crush Hammer Crush (10) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 206. 27000
49 Hammer Crush Hammer Crush (11) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 217. 27000
49 Hammer Crush Hammer Crush (12) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 229. 27000
49 Heavy Armor Mastery Heavy Armor Mastery (23) Increases P. Def. when wearing heavy armor. 27000
49 Heavy Armor Mastery Heavy Armor Mastery (24) Increases P. Def. when wearing heavy armor. 27000
49 Heavy Armor Mastery Heavy Armor Mastery (25) Increases P. Def. when wearing heavy armor. 27000
49 Light Armor Mastery Light Armor Mastery (23) Increases P. Def. and Evasion when wearing light armor. 27000
49 Light Armor Mastery Light Armor Mastery (24) Increases P. Def. and Evasion when wearing light armor. 27000
49 Light Armor Mastery Light Armor Mastery (25) Increases P. Def. and Evasion when wearing light armor. 27000
49 Lionheart Lionheart (2) Temporarily and significantly increases resistance to Paralysis, Hold, Sleep or Shock attack. Effect 2. 82000
49 Polearm Mastery Polearm Mastery (18) Increases P. Atk. when using a Polearm. 27000
49 Polearm Mastery Polearm Mastery (19) Increases P. Atk. when using a Polearm. 27000
49 Polearm Mastery Polearm Mastery (20) Increases P. Atk. when using a Polearm. 27000
49 Sword Blunt Mastery Sword Blunt Mastery (18) Increases P. Atk when using a sword or blunt weapon. 27000
49 Sword Blunt Mastery Sword Blunt Mastery (19) Increases P. Atk when using a sword or blunt weapon. 27000
49 Sword Blunt Mastery Sword Blunt Mastery (20) Increases P. Atk when using a sword or blunt weapon. 27000
49 Two-handed Weapon Mastery Two-handed Weapon Mastery (9) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 82000
49 Vicious Stance Vicious Stance (9) Increases one's critical attack power. MP will be consumed continuously. 82000
49 Whirlwind Whirlwind (10) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 618. 27000
49 Whirlwind Whirlwind (11) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 651. 27000
49 Whirlwind Whirlwind (12) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 686. 27000
52 Fast HP Recovery Fast HP Recovery (5) Increases HP recovery speed. 120000
52 Fatal Strike Fatal Strike (13) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 1202. 42000
52 Fatal Strike Fatal Strike (14) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 1264. 42000
52 Fatal Strike Fatal Strike (15) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 1327. 42000
52 Guts Guts (3) Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 3. 120000
52 Hammer Crush Hammer Crush (13) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 241. 42000
52 Hammer Crush Hammer Crush (14) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 253. 42000
52 Hammer Crush Hammer Crush (15) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 266. 42000
52 Heavy Armor Mastery Heavy Armor Mastery (26) Increases P. Def. when wearing heavy armor. 42000
52 Heavy Armor Mastery Heavy Armor Mastery (27) Increases P. Def. when wearing heavy armor. 42000
52 Heavy Armor Mastery Heavy Armor Mastery (28) Increases P. Def. when wearing heavy armor. 42000
52 Light Armor Mastery Light Armor Mastery (26) Increases P. Def. and Evasion when wearing light armor. 42000
52 Light Armor Mastery Light Armor Mastery (27) Increases P. Def. and Evasion when wearing light armor. 42000
52 Light Armor Mastery Light Armor Mastery (28) Increases P. Def. and Evasion when wearing light armor. 42000
52 Polearm Mastery Polearm Mastery (21) Increases P. Atk. when using a Polearm. 42000
52 Polearm Mastery Polearm Mastery (22) Increases P. Atk. when using a Polearm. 42000
52 Polearm Mastery Polearm Mastery (23) Increases P. Atk. when using a Polearm. 42000
52 Sword Blunt Mastery Sword Blunt Mastery (21) Increases P. Atk when using a sword or blunt weapon. 42000
52 Sword Blunt Mastery Sword Blunt Mastery (22) Increases P. Atk when using a sword or blunt weapon. 42000
52 Sword Blunt Mastery Sword Blunt Mastery (23) Increases P. Atk when using a sword or blunt weapon. 42000
52 Two-handed Weapon Mastery Two-handed Weapon Mastery (10) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 120000
52 Vicious Stance Vicious Stance (10) Increases one's critical attack power. MP will be consumed continuously. 120000
52 Vital Force Vital Force (5) Allows quick recovery while one is sitting. 120000
52 Whirlwind Whirlwind (13) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 722. 42000
52 Whirlwind Whirlwind (14) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 758. 42000
52 Whirlwind Whirlwind (15) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 796. 42000
55 Boost HP Boost HP (6) Increases one's maximum HP. 180000
55 Fatal Strike Fatal Strike (16) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 1392. 61000
55 Fatal Strike Fatal Strike (17) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 1459. 61000
55 Fatal Strike Fatal Strike (18) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 1527. 61000
55 Frenzy Frenzy (3) Temporarily boosts P. Atk. substantially. Only works when HP drops to 30% or lower. Effect 3. 180000
55 Hammer Crush Hammer Crush (16) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 279. 61000
55 Hammer Crush Hammer Crush (17) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 292. 61000
55 Hammer Crush Hammer Crush (18) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 306. 61000
55 Heavy Armor Mastery Heavy Armor Mastery (29) Increases P. Def. when wearing heavy armor. 61000
55 Heavy Armor Mastery Heavy Armor Mastery (30) Increases P. Def. when wearing heavy armor. 61000
55 Heavy Armor Mastery Heavy Armor Mastery (31) Increases P. Def. when wearing heavy armor. 61000
55 Light Armor Mastery Light Armor Mastery (29) Increases P. Def. and Evasion when wearing light armor. 61000
55 Light Armor Mastery Light Armor Mastery (30) Increases P. Def. and Evasion when wearing light armor. 61000
55 Light Armor Mastery Light Armor Mastery (31) Increases P. Def. and Evasion when wearing light armor. 61000
55 Polearm Mastery Polearm Mastery (24) Increases P. Atk. when using a Polearm. 61000
55 Polearm Mastery Polearm Mastery (25) Increases P. Atk. when using a Polearm. 61000
55 Polearm Mastery Polearm Mastery (26) Increases P. Atk. when using a Polearm. 61000
55 Rage Rage (2) Temporarily reduces Evasion and P. Def. and increases P. Atk significantly. Effect 2. 180000
55 Sword Blunt Mastery Sword Blunt Mastery (24) Increases P. Atk when using a sword or blunt weapon. 61000
55 Sword Blunt Mastery Sword Blunt Mastery (25) Increases P. Atk when using a sword or blunt weapon. 61000
55 Sword Blunt Mastery Sword Blunt Mastery (26) Increases P. Atk when using a sword or blunt weapon. 61000
55 Two-handed Weapon Mastery Two-handed Weapon Mastery (11) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 180000
55 Vicious Stance Vicious Stance (11) Increases one's critical attack power. MP will be consumed continuously. 180000
55 Whirlwind Whirlwind (16) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 835. 61000
55 Whirlwind Whirlwind (17) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 875. 61000
55 Whirlwind Whirlwind (18) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 916. 61000
58 Battle Roar Battle Roar (4) Temporarily increases maximum HP and restores HP. Effect 4. 200000
58 Fast HP Recovery Fast HP Recovery (6) Increases HP recovery speed. 200000
58 Fatal Strike Fatal Strike (19) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 1597. 67000
58 Fatal Strike Fatal Strike (20) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 1669. 67000
58 Fatal Strike Fatal Strike (21) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 1743. 67000
58 Hammer Crush Hammer Crush (19) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 320. 67000
58 Hammer Crush Hammer Crush (20) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 334. 67000
58 Hammer Crush Hammer Crush (21) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 349. 67000
58 Heavy Armor Mastery Heavy Armor Mastery (32) Increases P. Def. when wearing heavy armor. 67000
58 Heavy Armor Mastery Heavy Armor Mastery (33) Increases P. Def. when wearing heavy armor. 67000
58 Heavy Armor Mastery Heavy Armor Mastery (34) Increases P. Def. when wearing heavy armor. 67000
58 Light Armor Mastery Light Armor Mastery (32) Increases P. Def. and Evasion when wearing light armor. 67000
58 Light Armor Mastery Light Armor Mastery (33) Increases P. Def. and Evasion when wearing light armor. 67000
58 Light Armor Mastery Light Armor Mastery (34) Increases P. Def. and Evasion when wearing light armor. 67000
58 Polearm Mastery Polearm Mastery (27) Increases P. Atk. when using a Polearm. 67000
58 Polearm Mastery Polearm Mastery (28) Increases P. Atk. when using a Polearm. 67000
58 Polearm Mastery Polearm Mastery (29) Increases P. Atk. when using a Polearm. 67000
58 Sword Blunt Mastery Sword Blunt Mastery (27) Increases P. Atk when using a sword or blunt weapon. 67000
58 Sword Blunt Mastery Sword Blunt Mastery (28) Increases P. Atk when using a sword or blunt weapon. 67000
58 Sword Blunt Mastery Sword Blunt Mastery (29) Increases P. Atk when using a sword or blunt weapon. 67000
58 Two-handed Weapon Mastery Two-handed Weapon Mastery (12) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 200000
58 Vicious Stance Vicious Stance (12) Increases one's critical attack power. MP will be consumed continuously. 200000
58 Vital Force Vital Force (6) Allows quick recovery while one is sitting. 200000
58 Whirlwind Whirlwind (19) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 959. 67000
58 Whirlwind Whirlwind (20) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1002. 67000
58 Whirlwind Whirlwind (21) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1046. 67000
60 Crush of Doom Crush of Doom (1) Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 4558. 120000
60 Crush of Doom Crush of Doom (2) Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 4750. 120000
60 Fatal Strike Fatal Strike (22) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 1817. 120000
60 Fatal Strike Fatal Strike (23) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 1894. 120000
60 Hammer Crush Hammer Crush (22) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 364. 120000
60 Hammer Crush Hammer Crush (23) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 379. 120000
60 Heavy Armor Mastery Heavy Armor Mastery (35) Increases P. Def. when wearing heavy armor. 120000
60 Heavy Armor Mastery Heavy Armor Mastery (36) Increases P. Def. when wearing heavy armor. 120000
60 Light Armor Mastery Light Armor Mastery (35) Increases P. Def. and Evasion when wearing light armor. 120000
60 Light Armor Mastery Light Armor Mastery (36) Increases P. Def. and Evasion when wearing light armor. 120000
60 Polearm Mastery Polearm Mastery (30) Increases P. Atk. when using a Polearm. 120000
60 Polearm Mastery Polearm Mastery (31) Increases P. Atk. when using a Polearm. 120000
60 Sword Blunt Mastery Sword Blunt Mastery (30) Increases P. Atk when using a sword or blunt weapon. 120000
60 Sword Blunt Mastery Sword Blunt Mastery (31) Increases P. Atk when using a sword or blunt weapon. 120000
60 Two-handed Weapon Mastery Two-handed Weapon Mastery (13) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 240000
60 Vicious Stance Vicious Stance (13) Increases one's critical attack power. MP will be consumed continuously. 240000
60 Whirlwind Whirlwind (22) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1091. 120000
60 Whirlwind Whirlwind (23) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1136. 120000
62 Bandage Bandage (3) Heals one's own bleeding up to Effect 9. 310000
62 Boost HP Boost HP (7) Increases one's maximum HP. 310000
62 Crush of Doom Crush of Doom (3) Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 4944. 150000
62 Crush of Doom Crush of Doom (4) Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 5142. 150000
62 Fatal Strike Fatal Strike (24) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 1971. 150000
62 Fatal Strike Fatal Strike (25) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 2050. 150000
62 Hammer Crush Hammer Crush (24) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 395. 150000
62 Hammer Crush Hammer Crush (25) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 410. 150000
62 Heavy Armor Mastery Heavy Armor Mastery (37) Increases P. Def. when wearing heavy armor. 150000
62 Heavy Armor Mastery Heavy Armor Mastery (38) Increases P. Def. when wearing heavy armor. 150000
62 Light Armor Mastery Light Armor Mastery (37) Increases P. Def. and Evasion when wearing light armor. 150000
62 Light Armor Mastery Light Armor Mastery (38) Increases P. Def. and Evasion when wearing light armor. 150000
62 Lionheart Lionheart (3) Temporarily and significantly increases resistance to Paralysis, Hold, Sleep or Shock attack. Effect 3. 310000
62 Polearm Mastery Polearm Mastery (32) Increases P. Atk. when using a Polearm. 150000
62 Polearm Mastery Polearm Mastery (33) Increases P. Atk. when using a Polearm. 150000
62 Sword Blunt Mastery Sword Blunt Mastery (32) Increases P. Atk when using a sword or blunt weapon. 150000
62 Sword Blunt Mastery Sword Blunt Mastery (33) Increases P. Atk when using a sword or blunt weapon. 150000
62 Two-handed Weapon Mastery Two-handed Weapon Mastery (14) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 310000
62 Vicious Stance Vicious Stance (14) Increases one's critical attack power. MP will be consumed continuously. 310000
62 Whirlwind Whirlwind (24) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1183. 150000
62 Whirlwind Whirlwind (25) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1230. 150000
64 Battle Roar Battle Roar (5) Temporarily increases maximum HP and restores HP. Effect 5. 400000
64 Crush of Doom Crush of Doom (5) Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 5342. 200000
64 Crush of Doom Crush of Doom (6) Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 5545. 200000
64 Fatal Strike Fatal Strike (26) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 2130. 200000
64 Fatal Strike Fatal Strike (27) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 2211. 200000
64 Hammer Crush Hammer Crush (26) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 426. 200000
64 Hammer Crush Hammer Crush (27) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 443. 200000
64 Heavy Armor Mastery Heavy Armor Mastery (39) Increases P. Def. when wearing heavy armor. 200000
64 Heavy Armor Mastery Heavy Armor Mastery (40) Increases P. Def. when wearing heavy armor. 200000
64 Light Armor Mastery Light Armor Mastery (39) Increases P. Def. and Evasion when wearing light armor. 200000
64 Light Armor Mastery Light Armor Mastery (40) Increases P. Def. and Evasion when wearing light armor. 200000
64 Polearm Mastery Polearm Mastery (34) Increases P. Atk. when using a Polearm. 200000
64 Polearm Mastery Polearm Mastery (35) Increases P. Atk. when using a Polearm. 200000
64 Sword Blunt Mastery Sword Blunt Mastery (34) Increases P. Atk when using a sword or blunt weapon. 200000
64 Sword Blunt Mastery Sword Blunt Mastery (35) Increases P. Atk when using a sword or blunt weapon. 200000
64 Two-handed Weapon Mastery Two-handed Weapon Mastery (15) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 400000
64 Vicious Stance Vicious Stance (15) Increases one's critical attack power. MP will be consumed continuously. 400000
64 Vital Force Vital Force (7) Allows quick recovery while one is sitting. 400000
64 Whirlwind Whirlwind (26) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1278. 200000
64 Whirlwind Whirlwind (27) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1327. 200000
66 Boost HP Boost HP (8) Increases one's maximum HP. 580000
66 Crush of Doom Crush of Doom (7) Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 5751. 290000
66 Crush of Doom Crush of Doom (8) Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 5958. 290000
66 Fatal Strike Fatal Strike (28) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 2293. 290000
66 Fatal Strike Fatal Strike (29) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 2375. 290000
66 Hammer Crush Hammer Crush (28) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 459. 290000
66 Hammer Crush Hammer Crush (29) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 475. 290000
66 Heavy Armor Mastery Heavy Armor Mastery (41) Increases P. Def. when wearing heavy armor. 290000
66 Heavy Armor Mastery Heavy Armor Mastery (42) Increases P. Def. when wearing heavy armor. 290000
66 Light Armor Mastery Light Armor Mastery (41) Increases P. Def. and Evasion when wearing light armor. 290000
66 Light Armor Mastery Light Armor Mastery (42) Increases P. Def. and Evasion when wearing light armor. 290000
66 Polearm Mastery Polearm Mastery (36) Increases P. Atk. when using a Polearm. 290000
66 Polearm Mastery Polearm Mastery (37) Increases P. Atk. when using a Polearm. 290000
66 Sword Blunt Mastery Sword Blunt Mastery (36) Increases P. Atk when using a sword or blunt weapon. 290000
66 Sword Blunt Mastery Sword Blunt Mastery (37) Increases P. Atk when using a sword or blunt weapon. 290000
66 Two-handed Weapon Mastery Two-handed Weapon Mastery (16) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 580000
66 Vicious Stance Vicious Stance (16) Increases one's critical attack power. MP will be consumed continuously. 580000
66 Whirlwind Whirlwind (28) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1376. 290000
66 Whirlwind Whirlwind (29) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1425. 290000
66 Wrath Wrath (1) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 7%. 290000
66 Wrath Wrath (2) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 10%. 290000
68 Crush of Doom Crush of Doom (9) Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 6166. 330000
68 Crush of Doom Crush of Doom (10) Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 6376. 330000
68 Fast HP Recovery Fast HP Recovery (7) Increases HP recovery speed. 650000
68 Fatal Strike Fatal Strike (30) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 2459. 330000
68 Fatal Strike Fatal Strike (31) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 2542. 330000
68 Hammer Crush Hammer Crush (30) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 492. 330000
68 Hammer Crush Hammer Crush (31) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 509. 330000
68 Heavy Armor Mastery Heavy Armor Mastery (43) Increases P. Def. when wearing heavy armor. 330000
68 Heavy Armor Mastery Heavy Armor Mastery (44) Increases P. Def. when wearing heavy armor. 330000
68 Light Armor Mastery Light Armor Mastery (43) Increases P. Def. and Evasion when wearing light armor. 330000
68 Light Armor Mastery Light Armor Mastery (44) Increases P. Def. and Evasion when wearing light armor. 330000
68 Polearm Mastery Polearm Mastery (38) Increases P. Atk. when using a Polearm. 330000
68 Polearm Mastery Polearm Mastery (39) Increases P. Atk. when using a Polearm. 330000
68 Sword Blunt Mastery Sword Blunt Mastery (38) Increases P. Atk when using a sword or blunt weapon. 330000
68 Sword Blunt Mastery Sword Blunt Mastery (39) Increases P. Atk when using a sword or blunt weapon. 330000
68 Two-handed Weapon Mastery Two-handed Weapon Mastery (17) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 650000
68 Vicious Stance Vicious Stance (17) Increases one's critical attack power. MP will be consumed continuously. 650000
68 Whirlwind Whirlwind (30) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1475. 330000
68 Whirlwind Whirlwind (31) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1525. 330000
68 Wrath Wrath (3) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 12%. 330000
68 Wrath Wrath (4) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 15%. 330000
70 Battle Roar Battle Roar (6) Temporarily increases maximum HP and restores HP. Effect 6. 720000
70 Boost HP Boost HP (9) Increases one's maximum HP. 720000
70 Crush of Doom Crush of Doom (11) Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 6586. 360000
70 Crush of Doom Crush of Doom (12) Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 6797. 360000
70 Fatal Strike Fatal Strike (32) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 2626. 360000
70 Fatal Strike Fatal Strike (33) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 2710. 360000
70 Hammer Crush Hammer Crush (32) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 526. 360000
70 Hammer Crush Hammer Crush (33) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 542. 360000
70 Heavy Armor Mastery Heavy Armor Mastery (45) Increases P. Def. when wearing heavy armor. 360000
70 Heavy Armor Mastery Heavy Armor Mastery (46) Increases P. Def. when wearing heavy armor. 360000
70 Light Armor Mastery Light Armor Mastery (45) Increases P. Def. and Evasion when wearing light armor. 360000
70 Light Armor Mastery Light Armor Mastery (46) Increases P. Def. and Evasion when wearing light armor. 360000
70 Polearm Mastery Polearm Mastery (40) Increases P. Atk. when using a Polearm. 360000
70 Polearm Mastery Polearm Mastery (41) Increases P. Atk. when using a Polearm. 360000
70 Sword Blunt Mastery Sword Blunt Mastery (40) Increases P. Atk when using a sword or blunt weapon. 360000
70 Sword Blunt Mastery Sword Blunt Mastery (41) Increases P. Atk when using a sword or blunt weapon. 360000
70 Two-handed Weapon Mastery Two-handed Weapon Mastery (18) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 720000
70 Vicious Stance Vicious Stance (18) Increases one's critical attack power. MP will be consumed continuously. 720000
70 Whirlwind Whirlwind (32) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1576. 360000
70 Whirlwind Whirlwind (33) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1626. 360000
70 Wrath Wrath (5) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 17%. 360000
70 Wrath Wrath (6) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 20%. 360000
72 Crush of Doom Crush of Doom (13) Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 7006. 630000
72 Crush of Doom Crush of Doom (14) Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 7218. 630000
72 Fatal Strike Fatal Strike (34) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 2794. 630000
72 Fatal Strike Fatal Strike (35) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 2878. 630000
72 Hammer Crush Hammer Crush (34) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 559. 630000
72 Hammer Crush Hammer Crush (35) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 576. 630000
72 Heavy Armor Mastery Heavy Armor Mastery (47) Increases P. Def. when wearing heavy armor. 630000
72 Heavy Armor Mastery Heavy Armor Mastery (48) Increases P. Def. when wearing heavy armor. 630000
72 Light Armor Mastery Light Armor Mastery (47) Increases P. Def. and Evasion when wearing light armor. 630000
72 Light Armor Mastery Light Armor Mastery (48) Increases P. Def. and Evasion when wearing light armor. 630000
72 Polearm Mastery Polearm Mastery (42) Increases P. Atk. when using a Polearm. 630000
72 Polearm Mastery Polearm Mastery (43) Increases P. Atk. when using a Polearm. 630000
72 Sword Blunt Mastery Sword Blunt Mastery (42) Increases P. Atk when using a sword or blunt weapon. 630000
72 Sword Blunt Mastery Sword Blunt Mastery (43) Increases P. Atk when using a sword or blunt weapon. 630000
72 Two-handed Weapon Mastery Two-handed Weapon Mastery (19) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 1300000
72 Vicious Stance Vicious Stance (19) Increases one's critical attack power. MP will be consumed continuously. 1300000
72 Vital Force Vital Force (8) Allows quick recovery while one is sitting. 1300000
72 Whirlwind Whirlwind (34) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1677. 630000
72 Whirlwind Whirlwind (35) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1727. 630000
72 Wrath Wrath (7) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 22%. 630000
72 Wrath Wrath (8) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 25%. 630000
74 Boost HP Boost HP (10) Increases one's maximum HP. 1800000
74 Crush of Doom Crush of Doom (15) Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 7427. 880000
74 Crush of Doom Crush of Doom (16) Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Over-hit is possible. Power 7635. 880000
74 Fast HP Recovery Fast HP Recovery (8) Increases HP recovery speed. 1800000
74 Fatal Strike Fatal Strike (36) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 2961. 880000
74 Fatal Strike Fatal Strike (37) Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Over-hit possible. Power 3044. 880000
74 Hammer Crush Hammer Crush (36) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 593. 880000
74 Hammer Crush Hammer Crush (37) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 609. 880000
74 Heavy Armor Mastery Heavy Armor Mastery (49) Increases P. Def. when wearing heavy armor. 880000
74 Heavy Armor Mastery Heavy Armor Mastery (50) Increases P. Def. when wearing heavy armor. 880000
74 Light Armor Mastery Light Armor Mastery (49) Increases P. Def. and Evasion when wearing light armor. 880000
74 Light Armor Mastery Light Armor Mastery (50) Increases P. Def. and Evasion when wearing light armor. 880000
74 Polearm Mastery Polearm Mastery (44) Increases P. Atk. when using a Polearm. 880000
74 Polearm Mastery Polearm Mastery (45) Increases P. Atk. when using a Polearm. 880000
74 Sword Blunt Mastery Sword Blunt Mastery (44) Increases P. Atk when using a sword or blunt weapon. 880000
74 Sword Blunt Mastery Sword Blunt Mastery (45) Increases P. Atk when using a sword or blunt weapon. 880000
74 Two-handed Weapon Mastery Two-handed Weapon Mastery (20) Increases P. Atk. and Accuracy when one is using a two-handed type sword or a two-handed type blunt weapon. 1800000
74 Vicious Stance Vicious Stance (20) Increases one's critical attack power. MP will be consumed continuously. 1800000
74 Whirlwind Whirlwind (36) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1777. 880000
74 Whirlwind Whirlwind (37) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1827. 880000
74 Wrath Wrath (9) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 27%. 880000
74 Wrath Wrath (10) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 30%. 880000
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