Shaman

Level   Skill Description SP
20 Anti Magic Anti Magic (5) Increases M. Def. 1400
20 Anti Magic Anti Magic (6) Increases M. Def. 1400
20 Boost Mana Boost Mana (1) Increases maximum MP. 2900
20 Chant of Fire Chant of Fire (1) Temporarily increases party member's magic resistance. Effect 1. 2900
20 Chant of Life Chant of Life (1) Enhances party members' HP regeneration significantly. Effect 1. 2900
20 Chant of Shielding Chant of Shielding (1) Temporarily increases party member's defense. Effect 1. 2900
20 Dreaming Spirit Dreaming Spirit (3) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 2900
20 Fear Fear (2) Instills fear into an enemy causing it to flee. 2900
20 Frost Flame Frost Flame (1) Freezing flames that continuously drain enemy's HP. Effect 3. 2900
20 Heavy Armor Mastery Heavy Armor Mastery (3) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 1400
20 Heavy Armor Mastery Heavy Armor Mastery (4) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 1400
20 Life Drain Life Drain (3) Absorbs target's HP. Power 26. 2900
20 Light Armor Mastery Light Armor Mastery (5) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 1400
20 Light Armor Mastery Light Armor Mastery (6) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 1400
20 Madness Madness (1) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 2900
20 Quick Recovery Quick Recovery (1) Time between magic reuse shortens. 2900
20 Robe Mastery Robe Mastery (5) Increases P. Def. when wearing a robe. 1400
20 Robe Mastery Robe Mastery (6) Increases P. Def. when wearing a robe. 1400
20 Seal of Poison Seal of Poison (1) Instantly poisons nearby enemies. Effect 3. 2900
20 Stun Attack Stun Attack (1) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 30. 960
20 Stun Attack Stun Attack (2) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 33. 960
20 Stun Attack Stun Attack (3) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 35. 960
20 Venom Venom (3) Instantaneous poison attack. Effect 3. 2900
20 Weapon Mastery Weapon Mastery (3) Increases P. Atk. and M. Atk. 2900
25 Anti Magic Anti Magic (7) Increases M. Def. 2900
25 Anti Magic Anti Magic (8) Increases M. Def. 2900
25 Aura Sink Aura Sink (1) Slowly drains enemy's MP. Effect 3. 5800
25 Blaze Quake Blaze Quake (1) A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 3. 5800
25 Chant of Battle Chant of Battle (2) Temporarily increases party member's attack power. Effect 2. 5800
25 Chant of Life Chant of Life (2) Enhances party members' HP regeneration significantly. Effect 2. 5800
25 Dreaming Spirit Dreaming Spirit (4) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 5800
25 Fast Mana Recovery Fast Mana Recovery (1) Increases MP Recovery Speed. 5800
25 Fast Spell Casting Fast Spell Casting (1) Spell casting speed increases. 5800
25 Fear Fear (3) Instills fear into an enemy causing it to flee. 5800
25 Heavy Armor Mastery Heavy Armor Mastery (5) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 2900
25 Heavy Armor Mastery Heavy Armor Mastery (6) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 2900
25 Life Drain Life Drain (4) Absorbs target's HP. Power 32. 5800
25 Light Armor Mastery Light Armor Mastery (7) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 2900
25 Light Armor Mastery Light Armor Mastery (8) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 2900
25 Madness Madness (2) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 5800
25 Robe Mastery Robe Mastery (7) Increases P. Def. when wearing a robe. 2900
25 Robe Mastery Robe Mastery (8) Increases P. Def. when wearing a robe. 2900
25 Seal of Binding Seal of Binding (1) Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect. 5800
25 Soul Cry Soul Cry (3) Increases one's own P. Atk. MP gets consumed continuously. 5800
25 Soul Shield Soul Shield (2) Temporarily increases defense. Effect 2. 5800
25 Stun Attack Stun Attack (4) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 41. 1900
25 Stun Attack Stun Attack (5) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 44. 1900
25 Stun Attack Stun Attack (6) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 48. 1900
25 Weapon Mastery Weapon Mastery (4) Increases P. Atk. and M. Atk. 2900
25 Weapon Mastery Weapon Mastery (5) Increases P. Atk. and M. Atk. 2900
30 Anti Magic Anti Magic (9) Increases M. Def. 5300
30 Anti Magic Anti Magic (10) Increases M. Def. 5300
30 Boost Mana Boost Mana (2) Increases maximum MP. 11000
30 Chant of Flame Chant of Flame (1) Temporarily increases party member's magic speed. Effect 1. 11000
30 Chant of Life Chant of Life (3) Enhances party members' HP regeneration significantly. Effect 3. 11000
30 Chant of Shielding Chant of Shielding (2) Temporarily increases party member's defense. Effect 2. 11000
30 Dreaming Spirit Dreaming Spirit (5) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 11000
30 Fear Fear (4) Instills fear into an enemy causing it to flee. 11000
30 Frost Flame Frost Flame (2) Freezing flames that continuously drain enemy's HP. Effect 4. 11000
30 Heavy Armor Mastery Heavy Armor Mastery (7) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 5300
30 Heavy Armor Mastery Heavy Armor Mastery (8) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 5300
30 Life Drain Life Drain (5) Absorbs target's HP. Power 38. 11000
30 Light Armor Mastery Light Armor Mastery (9) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 5300
30 Light Armor Mastery Light Armor Mastery (10) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 5300
30 Madness Madness (3) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 11000
30 Power of Paagrio Power of Paagrio (1) Temporarily increases clan member's attack power. Effect 1. 11000
30 Quick Recovery Quick Recovery (2) Time between magic reuse shortens. 11000
30 Robe Mastery Robe Mastery (9) Increases P. Def. when wearing a robe. 5300
30 Robe Mastery Robe Mastery (10) Increases P. Def. when wearing a robe. 5300
30 Seal of Binding Seal of Binding (2) Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect. 11000
30 Seal of Chaos Seal of Chaos (1) Instantly decreases Accuracy of nearby enemies. Effect 2. 11000
30 Seal of Poison Seal of Poison (2) Instantly poisons nearby enemies. Effect 4. 11000
30 Stun Attack Stun Attack (7) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 55. 3500
30 Stun Attack Stun Attack (8) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 59. 3500
30 Stun Attack Stun Attack (9) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 64. 3500
30 Weapon Mastery Weapon Mastery (6) Increases P. Atk. and M. Atk. 5300
30 Weapon Mastery Weapon Mastery (7) Increases P. Atk. and M. Atk. 5300
35 Anti Magic Anti Magic (11) Increases M. Def. 8800
35 Anti Magic Anti Magic (12) Increases M. Def. 8800
35 Aura Sink Aura Sink (2) Slowly drains enemy's MP. Effect 4. 18000
35 Blaze Quake Blaze Quake (2) A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 4. 18000
35 Blessing of Paagrio Blessing of Paagrio (1) Temporarily increases clan member's defense. Effect 1. 18000
35 Chant of Life Chant of Life (4) Enhances party members' HP regeneration significantly. Effect 4. 18000
35 Dreaming Spirit Dreaming Spirit (6) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 18000
35 Fast HP Recovery Fast HP Recovery (1) Increases HP recovery speed. 18000
35 Fast Mana Recovery Fast Mana Recovery (2) Increases MP Recovery Speed. 18000
35 Fear Fear (5) Instills fear into an enemy causing it to flee. 18000
35 Heavy Armor Mastery Heavy Armor Mastery (9) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 8800
35 Heavy Armor Mastery Heavy Armor Mastery (10) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 8800
35 Life Drain Life Drain (6) Absorbs target's HP. Power 44. 18000
35 Light Armor Mastery Light Armor Mastery (11) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 8800
35 Light Armor Mastery Light Armor Mastery (12) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 8800
35 Madness Madness (4) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 18000
35 Robe Mastery Robe Mastery (11) Increases P. Def. when wearing a robe. 8800
35 Robe Mastery Robe Mastery (12) Increases P. Def. when wearing a robe. 8800
35 Seal of Binding Seal of Binding (3) Instantaneous hold attack upon nearby enemies. If cast on a held target, the spell has no effect. 18000
35 Seal of Chaos Seal of Chaos (2) Instantly decreases Accuracy of nearby enemies. Effect 2. 18000
35 Seal of Slow Seal of Slow (1) Temporarily decreases Speed of nearby enemies. Effect 2. 18000
35 Soul Cry Soul Cry (4) Increases one's own P. Atk. MP gets consumed continuously. 18000
35 Soul Shield Soul Shield (3) Temporarily increases defense. Effect 3. 18000
35 Stun Attack Stun Attack (10) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 73. 5900
35 Stun Attack Stun Attack (11) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 79. 5900
35 Stun Attack Stun Attack (12) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 84. 5900
35 Weapon Mastery Weapon Mastery (8) Increases P. Atk. and M. Atk. 8800
35 Weapon Mastery Weapon Mastery (9) Increases P. Atk. and M. Atk. 8800
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