Warcryer

Level   Skill Description SP
40 Anti Magic Anti Magic (13) Increases M. Def. 9000
40 Anti Magic Anti Magic (14) Increases M. Def. 9000
40 Anti Magic Anti Magic (15) Increases M. Def. 9000
40 Boost HP Boost HP (1) Increases one's maximum HP. 27000
40 Boost Mana Boost Mana (3) Increases maximum MP. 27000
40 Chant of Evasion Chant of Evasion (1) Temporarily increases party members' Evasion. Effect 1. 27000
40 Chant of Fire Chant of Fire (2) Temporarily increases party member's magic resistance. Effect 2. 27000
40 Chant of Life Chant of Life (5) Enhances party members' HP regeneration significantly. Effect 5. 27000
40 Chant of Shielding Chant of Shielding (3) Temporarily increases party member's defense. Effect 3. 27000
40 Dreaming Spirit Dreaming Spirit (7) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 27000
40 Fast Spell Casting Fast Spell Casting (2) Spell casting speed increases. 27000
40 Fear Fear (6) Instills fear into an enemy causing it to flee. 27000
40 Freezing Flame Freezing Flame (1) Freezing flames that continuously drain enemy's HP. Effect 5. 27000
40 Hammer Crush Hammer Crush (1) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 123. 9000
40 Hammer Crush Hammer Crush (2) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 131. 9000
40 Hammer Crush Hammer Crush (3) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 139. 9000
40 Heavy Armor Mastery Heavy Armor Mastery (11) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 9000
40 Heavy Armor Mastery Heavy Armor Mastery (12) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 9000
40 Heavy Armor Mastery Heavy Armor Mastery (13) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 9000
40 Light Armor Mastery Light Armor Mastery (13) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 9000
40 Light Armor Mastery Light Armor Mastery (14) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 9000
40 Light Armor Mastery Light Armor Mastery (15) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 9000
40 Madness Madness (5) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 27000
40 Robe Mastery Robe Mastery (13) Increases P. Def. when wearing a robe. 9000
40 Robe Mastery Robe Mastery (14) Increases P. Def. when wearing a robe. 9000
40 Robe Mastery Robe Mastery (15) Increases P. Def. when wearing a robe. 9000
40 Soul Cry Soul Cry (5) Increases one's own P. Atk. MP gets consumed continuously. 27000
40 Steal Essence Steal Essence (1) Absorbs target's HP. Power 52. 27000
40 Venom Venom (4) Instantaneous poison attack. Effect 5. 27000
40 Weapon Mastery Weapon Mastery (10) Increases P. Atk. and M. Atk. 9000
40 Weapon Mastery Weapon Mastery (11) Increases P. Atk. and M. Atk. 9000
40 Weapon Mastery Weapon Mastery (12) Increases P. Atk. and M. Atk. 9000
44 Anti Magic Anti Magic (16) Increases M. Def. 12000
44 Anti Magic Anti Magic (17) Increases M. Def. 12000
44 Anti Magic Anti Magic (18) Increases M. Def. 12000
44 Aura Sink Aura Sink (3) Slowly drains enemy's MP. Effect 5. 37000
44 Boost HP Boost HP (2) Increases one's maximum HP. 37000
44 Chant of Vampire Chant of Vampire (1) For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 1. 37000
44 Chant of Battle Chant of Battle (3) Temporarily increases party member's attack power. Effect 3. 37000
44 Chant of Flame Chant of Flame (2) Temporarily increases party member's magic speed. Effect 2. 37000
44 Chant of Life Chant of Life (6) Enhances party members' HP regeneration significantly. Effect 6. 37000
44 Chant of Rage Chant of Rage (1) Temporarily increases party members' critical attack. Effect 1. 37000
44 Dreaming Spirit Dreaming Spirit (8) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 37000
44 Fast HP Recovery Fast HP Recovery (2) Increases HP recovery speed. 37000
44 Fast Mana Recovery Fast Mana Recovery (3) Increases MP Recovery Speed. 37000
44 Fear Fear (7) Instills fear into an enemy causing it to flee. 37000
44 Hammer Crush Hammer Crush (4) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 148. 12000
44 Hammer Crush Hammer Crush (5) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 157. 12000
44 Hammer Crush Hammer Crush (6) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 166. 12000
44 Heavy Armor Mastery Heavy Armor Mastery (14) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 12000
44 Heavy Armor Mastery Heavy Armor Mastery (15) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 12000
44 Heavy Armor Mastery Heavy Armor Mastery (16) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 12000
44 Light Armor Mastery Light Armor Mastery (16) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 12000
44 Light Armor Mastery Light Armor Mastery (17) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 12000
44 Light Armor Mastery Light Armor Mastery (18) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 12000
44 Madness Madness (6) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 37000
44 Robe Mastery Robe Mastery (16) Increases P. Def. when wearing a robe. 12000
44 Robe Mastery Robe Mastery (17) Increases P. Def. when wearing a robe. 12000
44 Robe Mastery Robe Mastery (18) Increases P. Def. when wearing a robe. 12000
44 Steal Essence Steal Essence (2) Absorbs target's HP. Power 58. 37000
44 Weapon Mastery Weapon Mastery (13) Increases P. Atk. and M. Atk. 12000
44 Weapon Mastery Weapon Mastery (14) Increases P. Atk. and M. Atk. 12000
44 Weapon Mastery Weapon Mastery (15) Increases P. Atk. and M. Atk. 12000
48 Anti Magic Anti Magic (19) Increases M. Def. 21000
48 Anti Magic Anti Magic (20) Increases M. Def. 21000
48 Anti Magic Anti Magic (21) Increases M. Def. 21000
48 Boost HP Boost HP (3) Increases one's maximum HP. 63000
48 Boost Mana Boost Mana (4) Increases maximum MP. 63000
48 Chant of Predator Chant of Predator (1) Temporarily increases ones party members critical attack rate. Effect 1. 63000
48 Chant of Eagle Chant of Eagle (1) Temporarily increases ones party members Accuracy. Effect 1. 63000
48 Chant of Evasion Chant of Evasion (2) Temporarily increases party members' Evasion. Effect 2. 63000
48 Chant of Fury Chant of Fury (1) Temporarily increases party members' Atk. Spd. Effect 1. 63000
48 Chant of Life Chant of Life (7) Enhances party members' HP regeneration significantly. Effect 7. 63000
48 Dreaming Spirit Dreaming Spirit (9) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 63000
48 Fear Fear (8) Instills fear into an enemy causing it to flee. 63000
48 Hammer Crush Hammer Crush (7) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 175. 21000
48 Hammer Crush Hammer Crush (8) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 185. 21000
48 Hammer Crush Hammer Crush (9) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 196. 21000
48 Heavy Armor Mastery Heavy Armor Mastery (17) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 21000
48 Heavy Armor Mastery Heavy Armor Mastery (18) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 21000
48 Heavy Armor Mastery Heavy Armor Mastery (19) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 21000
48 Light Armor Mastery Light Armor Mastery (19) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 21000
48 Light Armor Mastery Light Armor Mastery (20) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 21000
48 Light Armor Mastery Light Armor Mastery (21) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 21000
48 Madness Madness (7) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 63000
48 Quick Recovery Quick Recovery (3) Time between magic reuse shortens. 63000
48 Robe Mastery Robe Mastery (19) Increases P. Def. when wearing a robe. 21000
48 Robe Mastery Robe Mastery (20) Increases P. Def. when wearing a robe. 21000
48 Robe Mastery Robe Mastery (21) Increases P. Def. when wearing a robe. 21000
48 Soul Cry Soul Cry (6) Increases one's own P. Atk. MP gets consumed continuously. 63000
48 Steal Essence Steal Essence (3) Absorbs target's HP. Power 65. 63000
48 Weapon Mastery Weapon Mastery (16) Increases P. Atk. and M. Atk. 21000
48 Weapon Mastery Weapon Mastery (17) Increases P. Atk. and M. Atk. 21000
48 Weapon Mastery Weapon Mastery (18) Increases P. Atk. and M. Atk. 21000
52 Anti Magic Anti Magic (22) Increases M. Def. 32000
52 Anti Magic Anti Magic (23) Increases M. Def. 32000
52 Anti Magic Anti Magic (24) Increases M. Def. 32000
52 Aura Sink Aura Sink (4) Slowly drains enemy's MP. Effect 6. 95000
52 Boost HP Boost HP (4) Increases one's maximum HP. 95000
52 Chant of Fire Chant of Fire (3) Temporarily increases party member's magic resistance. Effect 3. 95000
52 Chant of Life Chant of Life (8) Enhances party members' HP regeneration significantly. Effect 8. 95000
52 Chant of Rage Chant of Rage (2) Temporarily increases party members' critical attack. Effect 2. 95000
52 Dreaming Spirit Dreaming Spirit (10) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 95000
52 Fast HP Recovery Fast HP Recovery (3) Increases HP recovery speed. 95000
52 Fast Mana Recovery Fast Mana Recovery (4) Increases MP Recovery Speed. 95000
52 Fear Fear (9) Instills fear into an enemy causing it to flee. 95000
52 Freezing Flame Freezing Flame (2) Freezing flames that continuously drain enemy's HP. Effect 6. 95000
52 Hammer Crush Hammer Crush (10) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 206. 32000
52 Hammer Crush Hammer Crush (11) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 217. 32000
52 Hammer Crush Hammer Crush (12) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 229. 32000
52 Heavy Armor Mastery Heavy Armor Mastery (20) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 32000
52 Heavy Armor Mastery Heavy Armor Mastery (21) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 32000
52 Heavy Armor Mastery Heavy Armor Mastery (22) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 32000
52 Light Armor Mastery Light Armor Mastery (22) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 32000
52 Light Armor Mastery Light Armor Mastery (23) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 32000
52 Light Armor Mastery Light Armor Mastery (24) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 32000
52 Madness Madness (8) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 95000
52 Robe Mastery Robe Mastery (22) Increases P. Def. when wearing a robe. 32000
52 Robe Mastery Robe Mastery (23) Increases P. Def. when wearing a robe. 32000
52 Robe Mastery Robe Mastery (24) Increases P. Def. when wearing a robe. 32000
52 Steal Essence Steal Essence (4) Absorbs target's HP. Power 72. 95000
52 Venom Venom (5) Instantaneous poison attack. Effect 6. 95000
52 Weapon Mastery Weapon Mastery (19) Increases P. Atk. and M. Atk. 32000
52 Weapon Mastery Weapon Mastery (20) Increases P. Atk. and M. Atk. 32000
52 Weapon Mastery Weapon Mastery (21) Increases P. Atk. and M. Atk. 32000
56 Anti Magic Anti Magic (25) Increases M. Def. 35000
56 Anti Magic Anti Magic (26) Increases M. Def. 35000
56 Anti Magic Anti Magic (27) Increases M. Def. 35000
56 Boost HP Boost HP (5) Increases one's maximum HP. 110000
56 Boost Mana Boost Mana (5) Increases maximum MP. 110000
56 Chant of Evasion Chant of Evasion (3) Temporarily increases party members' Evasion. Effect 3. 110000
56 Chant of Flame Chant of Flame (3) Temporarily increases party member's magic speed. Effect 3. 110000
56 Chant of Fury Chant of Fury (2) Temporarily increases party members' Atk. Spd. Effect 2. 110000
56 Chant of Life Chant of Life (9) Enhances party members' HP regeneration significantly. Effect 9. 110000
56 Chant of Rage Chant of Rage (3) Temporarily increases party members' critical attack. Effect 3. 110000
56 Dreaming Spirit Dreaming Spirit (11) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 110000
56 Fast Spell Casting Fast Spell Casting (3) Spell casting speed increases. 110000
56 Fear Fear (10) Instills fear into an enemy causing it to flee. 110000
56 Hammer Crush Hammer Crush (13) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 241. 35000
56 Hammer Crush Hammer Crush (14) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 253. 35000
56 Hammer Crush Hammer Crush (15) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 266. 35000
56 Heavy Armor Mastery Heavy Armor Mastery (23) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 35000
56 Heavy Armor Mastery Heavy Armor Mastery (24) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 35000
56 Heavy Armor Mastery Heavy Armor Mastery (25) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 35000
56 Light Armor Mastery Light Armor Mastery (25) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 35000
56 Light Armor Mastery Light Armor Mastery (26) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 35000
56 Light Armor Mastery Light Armor Mastery (27) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 35000
56 Madness Madness (9) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 110000
56 Robe Mastery Robe Mastery (25) Increases P. Def. when wearing a robe. 35000
56 Robe Mastery Robe Mastery (26) Increases P. Def. when wearing a robe. 35000
56 Robe Mastery Robe Mastery (27) Increases P. Def. when wearing a robe. 35000
56 Soul Cry Soul Cry (7) Increases one's own P. Atk. MP gets consumed continuously. 110000
56 Steal Essence Steal Essence (5) Absorbs target's HP. Power 78. 110000
56 Weapon Mastery Weapon Mastery (22) Increases P. Atk. and M. Atk. 35000
56 Weapon Mastery Weapon Mastery (23) Increases P. Atk. and M. Atk. 35000
56 Weapon Mastery Weapon Mastery (24) Increases P. Atk. and M. Atk. 35000
58 Anti Magic Anti Magic (28) Increases M. Def. 78000
58 Anti Magic Anti Magic (29) Increases M. Def. 78000
58 Chant of Vampire Chant of Vampire (2) For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 2. 160000
58 Chant of Eagle Chant of Eagle (2) Temporarily increases ones party members Accuracy. Effect 2. 160000
58 Chant of Life Chant of Life (10) Temporarily boosts alliance members' HP recovery power substantially. Effect 10. 160000
58 Dreaming Spirit Dreaming Spirit (12) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 160000
58 Fast HP Recovery Fast HP Recovery (4) Increases HP recovery speed. 160000
58 Fear Fear (11) Instills fear into an enemy causing it to flee. 160000
58 Hammer Crush Hammer Crush (16) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 279. 52000
58 Hammer Crush Hammer Crush (17) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 292. 52000
58 Hammer Crush Hammer Crush (18) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 306. 52000
58 Heavy Armor Mastery Heavy Armor Mastery (26) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 78000
58 Heavy Armor Mastery Heavy Armor Mastery (27) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 78000
58 Light Armor Mastery Light Armor Mastery (28) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 78000
58 Light Armor Mastery Light Armor Mastery (29) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 78000
58 Madness Madness (10) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 160000
58 Robe Mastery Robe Mastery (28) Increases P. Def. when wearing a robe. 78000
58 Robe Mastery Robe Mastery (29) Increases P. Def. when wearing a robe. 78000
58 Steal Essence Steal Essence (6) Absorbs target's HP. Power 82. 160000
58 Weapon Mastery Weapon Mastery (25) Increases P. Atk. and M. Atk. 78000
58 Weapon Mastery Weapon Mastery (26) Increases P. Atk. and M. Atk. 78000
60 Anti Magic Anti Magic (30) Increases M. Def. 100000
60 Anti Magic Anti Magic (31) Increases M. Def. 100000
60 Boost Mana Boost Mana (6) Increases maximum MP. 200000
60 Chant of Predator Chant of Predator (2) Temporarily increases ones party members critical attack rate. Effect 2. 200000
60 Chant of Life Chant of Life (11) Temporarily boosts alliance members' HP recovery power substantially. Effect 11. 200000
60 Dreaming Spirit Dreaming Spirit (13) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 200000
60 Fast Mana Recovery Fast Mana Recovery (5) Increases MP Recovery Speed. 200000
60 Fear Fear (12) Instills fear into an enemy causing it to flee. 200000
60 Hammer Crush Hammer Crush (19) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 320. 67000
60 Hammer Crush Hammer Crush (20) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 334. 67000
60 Hammer Crush Hammer Crush (21) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 349. 67000
60 Heavy Armor Mastery Heavy Armor Mastery (28) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 100000
60 Heavy Armor Mastery Heavy Armor Mastery (29) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 100000
60 Light Armor Mastery Light Armor Mastery (30) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 100000
60 Light Armor Mastery Light Armor Mastery (31) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 100000
60 Madness Madness (11) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 200000
60 Robe Mastery Robe Mastery (30) Increases P. Def. when wearing a robe. 100000
60 Robe Mastery Robe Mastery (31) Increases P. Def. when wearing a robe. 100000
60 Soul Cry Soul Cry (8) Increases one's own P. Atk. MP gets consumed continuously. 200000
60 Steal Essence Steal Essence (7) Absorbs target's HP. Power 85. 200000
60 Weapon Mastery Weapon Mastery (27) Increases P. Atk. and M. Atk. 100000
60 Weapon Mastery Weapon Mastery (28) Increases P. Atk. and M. Atk. 100000
62 Anti Magic Anti Magic (32) Increases M. Def. 150000
62 Anti Magic Anti Magic (33) Increases M. Def. 150000
62 Boost HP Boost HP (6) Increases one's maximum HP. 310000
62 Chant of Life Chant of Life (12) Temporarily boosts alliance members' HP recovery power substantially. Effect 12. 310000
62 Chant of Revenge Chant of Revenge (1) Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 1. 310000
62 Dreaming Spirit Dreaming Spirit (14) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 310000
62 Fear Fear (13) Instills fear into an enemy causing it to flee. 310000
62 Hammer Crush Hammer Crush (22) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 364. 150000
62 Hammer Crush Hammer Crush (23) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 379. 150000
62 Heavy Armor Mastery Heavy Armor Mastery (30) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 150000
62 Heavy Armor Mastery Heavy Armor Mastery (31) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 150000
62 Light Armor Mastery Light Armor Mastery (32) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 150000
62 Light Armor Mastery Light Armor Mastery (33) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 150000
62 Madness Madness (12) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 310000
62 Robe Mastery Robe Mastery (32) Increases P. Def. when wearing a robe. 150000
62 Robe Mastery Robe Mastery (33) Increases P. Def. when wearing a robe. 150000
62 Steal Essence Steal Essence (8) Absorbs target's HP. Power 89. 310000
62 Weapon Mastery Weapon Mastery (29) Increases P. Atk. and M. Atk. 150000
62 Weapon Mastery Weapon Mastery (30) Increases P. Atk. and M. Atk. 150000
64 Anti Magic Anti Magic (34) Increases M. Def. 160000
64 Anti Magic Anti Magic (35) Increases M. Def. 160000
64 Aura Sink Aura Sink (5) Slowly drains enemy's MP. Effect 7. 320000
64 Chant of Eagle Chant of Eagle (3) Temporarily increases ones party members Accuracy. Effect 3. 320000
64 Chant of Life Chant of Life (13) Temporarily boosts alliance members' HP recovery power substantially. Effect 13. 320000
64 Dreaming Spirit Dreaming Spirit (15) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 320000
64 Fast HP Recovery Fast HP Recovery (5) Increases HP recovery speed. 320000
64 Fear Fear (14) Instills fear into an enemy causing it to flee. 320000
64 Freezing Flame Freezing Flame (3) Freezing flames that continuously drain enemy's HP. Effect 7. 320000
64 Hammer Crush Hammer Crush (24) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 395. 160000
64 Hammer Crush Hammer Crush (25) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 410. 160000
64 Heavy Armor Mastery Heavy Armor Mastery (32) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 160000
64 Heavy Armor Mastery Heavy Armor Mastery (33) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 160000
64 Light Armor Mastery Light Armor Mastery (34) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 160000
64 Light Armor Mastery Light Armor Mastery (35) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 160000
64 Madness Madness (13) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 320000
64 Robe Mastery Robe Mastery (34) Increases P. Def. when wearing a robe. 160000
64 Robe Mastery Robe Mastery (35) Increases P. Def. when wearing a robe. 160000
64 Steal Essence Steal Essence (9) Absorbs target's HP. Power 92. 320000
64 Weapon Mastery Weapon Mastery (31) Increases P. Atk. and M. Atk. 160000
64 Weapon Mastery Weapon Mastery (32) Increases P. Atk. and M. Atk. 160000
66 Anti Magic Anti Magic (36) Increases M. Def. 250000
66 Anti Magic Anti Magic (37) Increases M. Def. 250000
66 Boost Mana Boost Mana (7) Increases maximum MP. 500000
66 Chant of Vampire Chant of Vampire (3) For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 3. 500000
66 Chant of Life Chant of Life (14) Temporarily boosts alliance members' HP recovery power substantially. Effect 14. 500000
66 Dreaming Spirit Dreaming Spirit (16) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 500000
66 Fear Fear (15) Instills fear into an enemy causing it to flee. 500000
66 Hammer Crush Hammer Crush (26) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 426. 250000
66 Hammer Crush Hammer Crush (27) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 443. 250000
66 Heavy Armor Mastery Heavy Armor Mastery (34) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 250000
66 Heavy Armor Mastery Heavy Armor Mastery (35) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 250000
66 Light Armor Mastery Light Armor Mastery (36) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 250000
66 Light Armor Mastery Light Armor Mastery (37) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 250000
66 Madness Madness (14) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 500000
66 Robe Mastery Robe Mastery (36) Increases P. Def. when wearing a robe. 250000
66 Robe Mastery Robe Mastery (37) Increases P. Def. when wearing a robe. 250000
66 Soul Cry Soul Cry (9) Increases one's own P. Atk. MP gets consumed continuously. 500000
66 Steal Essence Steal Essence (10) Absorbs target's HP. Power 96. 500000
66 Weapon Mastery Weapon Mastery (33) Increases P. Atk. and M. Atk. 250000
66 Weapon Mastery Weapon Mastery (34) Increases P. Atk. and M. Atk. 250000
68 Anti Magic Anti Magic (38) Increases M. Def. 280000
68 Anti Magic Anti Magic (39) Increases M. Def. 280000
68 Chant of Predator Chant of Predator (3) Temporarily increases ones party members critical attack rate. Effect 3. 550000
68 Chant of Life Chant of Life (15) Temporarily boosts alliance members' HP recovery power substantially. Effect 15. 550000
68 Chant of Revenge Chant of Revenge (2) Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 2. 550000
68 Dreaming Spirit Dreaming Spirit (17) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 550000
68 Fast Mana Recovery Fast Mana Recovery (6) Increases MP Recovery Speed. 550000
68 Fear Fear (16) Instills fear into an enemy causing it to flee. 550000
68 Hammer Crush Hammer Crush (28) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 459. 280000
68 Hammer Crush Hammer Crush (29) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 475. 280000
68 Heavy Armor Mastery Heavy Armor Mastery (36) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 280000
68 Heavy Armor Mastery Heavy Armor Mastery (37) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 280000
68 Light Armor Mastery Light Armor Mastery (38) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 280000
68 Light Armor Mastery Light Armor Mastery (39) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 280000
68 Madness Madness (15) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 550000
68 Robe Mastery Robe Mastery (38) Increases P. Def. when wearing a robe. 280000
68 Robe Mastery Robe Mastery (39) Increases P. Def. when wearing a robe. 280000
68 Steal Essence Steal Essence (11) Absorbs target's HP. Power 99. 550000
68 Weapon Mastery Weapon Mastery (35) Increases P. Atk. and M. Atk. 280000
68 Weapon Mastery Weapon Mastery (36) Increases P. Atk. and M. Atk. 280000
70 Anti Magic Anti Magic (40) Increases M. Def. 360000
70 Anti Magic Anti Magic (41) Increases M. Def. 360000
70 Aura Sink Aura Sink (6) Slowly drains enemy's MP. Effect 8. 720000
70 Boost HP Boost HP (7) Increases one's maximum HP. 720000
70 Chant of Life Chant of Life (16) Temporarily boosts alliance members' HP recovery power substantially. Effect 16. 720000
70 Dreaming Spirit Dreaming Spirit (18) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 720000
70 Fear Fear (17) Instills fear into an enemy causing it to flee. 720000
70 Hammer Crush Hammer Crush (30) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 492. 360000
70 Hammer Crush Hammer Crush (31) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 509. 360000
70 Heavy Armor Mastery Heavy Armor Mastery (38) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 360000
70 Heavy Armor Mastery Heavy Armor Mastery (39) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 360000
70 Light Armor Mastery Light Armor Mastery (40) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 360000
70 Light Armor Mastery Light Armor Mastery (41) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 360000
70 Madness Madness (16) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 720000
70 Robe Mastery Robe Mastery (40) Increases P. Def. when wearing a robe. 360000
70 Robe Mastery Robe Mastery (41) Increases P. Def. when wearing a robe. 360000
70 Steal Essence Steal Essence (12) Absorbs target's HP. Power 102. 720000
70 Weapon Mastery Weapon Mastery (37) Increases P. Atk. and M. Atk. 360000
70 Weapon Mastery Weapon Mastery (38) Increases P. Atk. and M. Atk. 360000
72 Anti Magic Anti Magic (42) Increases M. Def. 540000
72 Anti Magic Anti Magic (43) Increases M. Def. 540000
72 Boost Mana Boost Mana (8) Increases maximum MP. 1100000
72 Chant of Life Chant of Life (17) Temporarily boosts alliance members' HP recovery power substantially. Effect 17. 1100000
72 Dreaming Spirit Dreaming Spirit (19) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 1100000
72 Fear Fear (18) Instills fear into an enemy causing it to flee. 1100000
72 Freezing Flame Freezing Flame (4) Freezing flames that continuously drain enemy's HP. Effect 8. 1100000
72 Hammer Crush Hammer Crush (32) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 526. 540000
72 Hammer Crush Hammer Crush (33) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 542. 540000
72 Heavy Armor Mastery Heavy Armor Mastery (40) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 540000
72 Heavy Armor Mastery Heavy Armor Mastery (41) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 540000
72 Light Armor Mastery Light Armor Mastery (42) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 540000
72 Light Armor Mastery Light Armor Mastery (43) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 540000
72 Madness Madness (17) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 1100000
72 Robe Mastery Robe Mastery (42) Increases P. Def. when wearing a robe. 540000
72 Robe Mastery Robe Mastery (43) Increases P. Def. when wearing a robe. 540000
72 Soul Cry Soul Cry (10) Increases one's own P. Atk. MP gets consumed continuously. 1100000
72 Steal Essence Steal Essence (13) Absorbs target's HP. Power 105. 1100000
72 Weapon Mastery Weapon Mastery (39) Increases P. Atk. and M. Atk. 540000
72 Weapon Mastery Weapon Mastery (40) Increases P. Atk. and M. Atk. 540000
74 Anti Magic Anti Magic (44) Increases M. Def. 770000
74 Anti Magic Anti Magic (45) Increases M. Def. 770000
74 Chant of Vampire Chant of Vampire (4) For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 4. 1500000
74 Chant of Life Chant of Life (18) Temporarily boosts alliance members' HP recovery power substantially. Effect 18. 1500000
74 Chant of Revenge Chant of Revenge (3) Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 3. 1500000
74 Dreaming Spirit Dreaming Spirit (20) Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. 1500000
74 Fast HP Recovery Fast HP Recovery (6) Increases HP recovery speed. 1500000
74 Fast Mana Recovery Fast Mana Recovery (7) Increases MP Recovery Speed. 1500000
74 Fear Fear (19) Instills fear into an enemy causing it to flee. 1500000
74 Hammer Crush Hammer Crush (34) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 559. 770000
74 Hammer Crush Hammer Crush (35) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 576. 770000
74 Heavy Armor Mastery Heavy Armor Mastery (42) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 770000
74 Heavy Armor Mastery Heavy Armor Mastery (43) Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. 770000
74 Light Armor Mastery Light Armor Mastery (44) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 770000
74 Light Armor Mastery Light Armor Mastery (45) Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. 770000
74 Madness Madness (18) Throws one's enemy into confusion so that the enemy attacks anyone randomly. 1500000
74 Robe Mastery Robe Mastery (44) Increases P. Def. when wearing a robe. 770000
74 Robe Mastery Robe Mastery (45) Increases P. Def. when wearing a robe. 770000
74 Steal Essence Steal Essence (14) Absorbs target's HP. Power 108. 1500000
74 Weapon Mastery Weapon Mastery (41) Increases P. Atk. and M. Atk. 770000
74 Weapon Mastery Weapon Mastery (42) Increases P. Atk. and M. Atk. 770000
back