Bounty Hunter

Level   Skill Description SP
40 Blunt Mastery Blunt Mastery (9) Increases P. Atk. when a blunt weapon is used. 14000
40 Blunt Mastery Blunt Mastery (10) Increases P. Atk. when a blunt weapon is used. 14000
40 Blunt Mastery Blunt Mastery (11) Increases P. Atk. when a blunt weapon is used. 14000
40 Fake Death Fake Death (1) Makes PC play dead and dissuades the enemy from attacking. Continuously consumes MP. 43000
40 Fast HP Recovery Fast HP Recovery (3) Increases HP recovery speed. 43000
40 Hammer Crush Hammer Crush (1) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 123. 14000
40 Hammer Crush Hammer Crush (2) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 131. 14000
40 Hammer Crush Hammer Crush (3) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 139. 14000
40 Heavy Armor Mastery Heavy Armor Mastery (14) Increases P. Def. when wearing heavy armor. 14000
40 Heavy Armor Mastery Heavy Armor Mastery (15) Increases P. Def. when wearing heavy armor. 14000
40 Heavy Armor Mastery Heavy Armor Mastery (16) Increases P. Def. when wearing heavy armor. 14000
40 Light Armor Mastery Light Armor Mastery (14) Increases P. Def. and Evasion when wearing light armor. 14000
40 Light Armor Mastery Light Armor Mastery (15) Increases P. Def. and Evasion when wearing light armor. 14000
40 Light Armor Mastery Light Armor Mastery (16) Increases P. Def. and Evasion when wearing light armor. 14000
40 Polearm Mastery Polearm Mastery (9) Increases P. Atk. when using a Polearm. 14000
40 Polearm Mastery Polearm Mastery (10) Increases P. Atk. when using a Polearm. 14000
40 Polearm Mastery Polearm Mastery (11) Increases P. Atk. when using a Polearm. 14000
40 Vital Force Vital Force (3) Allows quick recovery while one is sitting. 43000
40 Whirlwind Whirlwind (1) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 369. 14000
40 Whirlwind Whirlwind (2) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 392. 14000
40 Whirlwind Whirlwind (3) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 417. 14000
43 Blunt Mastery Blunt Mastery (12) Increases P. Atk. when a blunt weapon is used. 15000
43 Blunt Mastery Blunt Mastery (13) Increases P. Atk. when a blunt weapon is used. 15000
43 Blunt Mastery Blunt Mastery (14) Increases P. Atk. when a blunt weapon is used. 15000
43 Boost HP Boost HP (4) Increases one's maximum HP. 46000
43 Fast HP Recovery Fast HP Recovery (4) Increases HP recovery speed. 46000
43 Hammer Crush Hammer Crush (4) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 148. 15000
43 Hammer Crush Hammer Crush (5) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 157. 15000
43 Hammer Crush Hammer Crush (6) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 166. 15000
43 Heavy Armor Mastery Heavy Armor Mastery (17) Increases P. Def. when wearing heavy armor. 15000
43 Heavy Armor Mastery Heavy Armor Mastery (18) Increases P. Def. when wearing heavy armor. 15000
43 Heavy Armor Mastery Heavy Armor Mastery (19) Increases P. Def. when wearing heavy armor. 15000
43 Light Armor Mastery Light Armor Mastery (17) Increases P. Def. and Evasion when wearing light armor. 15000
43 Light Armor Mastery Light Armor Mastery (18) Increases P. Def. and Evasion when wearing light armor. 15000
43 Light Armor Mastery Light Armor Mastery (19) Increases P. Def. and Evasion when wearing light armor. 15000
43 Polearm Mastery Polearm Mastery (12) Increases P. Atk. when using a Polearm. 15000
43 Polearm Mastery Polearm Mastery (13) Increases P. Atk. when using a Polearm. 15000
43 Polearm Mastery Polearm Mastery (14) Increases P. Atk. when using a Polearm. 15000
43 Spoil Spoil (5) Imbues a monster with a magic that allows them to be susceptible to Sweeper. 46000
43 Spoil Festival Spoil Festival (3) Throws multiple enemies into a state of Spoil. 46000
43 Whirlwind Whirlwind (4) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 442. 15000
43 Whirlwind Whirlwind (5) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 469. 15000
43 Whirlwind Whirlwind (6) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 496. 15000
46 Bandage Bandage (2) Heals one's own bleeding up to Effect 7. 67000
46 Blunt Mastery Blunt Mastery (15) Increases P. Atk. when a blunt weapon is used. 22000
46 Blunt Mastery Blunt Mastery (16) Increases P. Atk. when a blunt weapon is used. 22000
46 Blunt Mastery Blunt Mastery (17) Increases P. Atk. when a blunt weapon is used. 22000
46 Hammer Crush Hammer Crush (7) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 175. 22000
46 Hammer Crush Hammer Crush (8) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 185. 22000
46 Hammer Crush Hammer Crush (9) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 196. 22000
46 Heavy Armor Mastery Heavy Armor Mastery (20) Increases P. Def. when wearing heavy armor. 22000
46 Heavy Armor Mastery Heavy Armor Mastery (21) Increases P. Def. when wearing heavy armor. 22000
46 Heavy Armor Mastery Heavy Armor Mastery (22) Increases P. Def. when wearing heavy armor. 22000
46 Light Armor Mastery Light Armor Mastery (20) Increases P. Def. and Evasion when wearing light armor. 22000
46 Light Armor Mastery Light Armor Mastery (21) Increases P. Def. and Evasion when wearing light armor. 22000
46 Light Armor Mastery Light Armor Mastery (22) Increases P. Def. and Evasion when wearing light armor. 22000
46 Polearm Mastery Polearm Mastery (15) Increases P. Atk. when using a Polearm. 22000
46 Polearm Mastery Polearm Mastery (16) Increases P. Atk. when using a Polearm. 22000
46 Polearm Mastery Polearm Mastery (17) Increases P. Atk. when using a Polearm. 22000
46 Vital Force Vital Force (4) Allows quick recovery while one is sitting. 67000
46 Weight Limit Weight Limit (3) Quadruple the weight limit. 67000
46 Whirlwind Whirlwind (7) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 525. 22000
46 Whirlwind Whirlwind (8) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 555. 22000
46 Whirlwind Whirlwind (9) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 586. 22000
49 Blunt Mastery Blunt Mastery (18) Increases P. Atk. when a blunt weapon is used. 36000
49 Blunt Mastery Blunt Mastery (19) Increases P. Atk. when a blunt weapon is used. 36000
49 Blunt Mastery Blunt Mastery (20) Increases P. Atk. when a blunt weapon is used. 36000
49 Boost HP Boost HP (5) Increases one's maximum HP. 110000
49 Hammer Crush Hammer Crush (10) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 206. 36000
49 Hammer Crush Hammer Crush (11) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 217. 36000
49 Hammer Crush Hammer Crush (12) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 229. 36000
49 Heavy Armor Mastery Heavy Armor Mastery (23) Increases P. Def. when wearing heavy armor. 36000
49 Heavy Armor Mastery Heavy Armor Mastery (24) Increases P. Def. when wearing heavy armor. 36000
49 Heavy Armor Mastery Heavy Armor Mastery (25) Increases P. Def. when wearing heavy armor. 36000
49 Light Armor Mastery Light Armor Mastery (23) Increases P. Def. and Evasion when wearing light armor. 36000
49 Light Armor Mastery Light Armor Mastery (24) Increases P. Def. and Evasion when wearing light armor. 36000
49 Light Armor Mastery Light Armor Mastery (25) Increases P. Def. and Evasion when wearing light armor. 36000
49 Polearm Mastery Polearm Mastery (18) Increases P. Atk. when using a Polearm. 36000
49 Polearm Mastery Polearm Mastery (19) Increases P. Atk. when using a Polearm. 36000
49 Polearm Mastery Polearm Mastery (20) Increases P. Atk. when using a Polearm. 36000
49 Spoil Spoil (6) Imbues a monster with a magic that allows them to be susceptible to Sweeper. 110000
49 Spoil Festival Spoil Festival (4) Throws multiple enemies into a state of Spoil. 110000
49 Whirlwind Whirlwind (10) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 618. 36000
49 Whirlwind Whirlwind (11) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 651. 36000
49 Whirlwind Whirlwind (12) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 686. 36000
52 Blunt Mastery Blunt Mastery (21) Increases P. Atk. when a blunt weapon is used. 63000
52 Blunt Mastery Blunt Mastery (22) Increases P. Atk. when a blunt weapon is used. 63000
52 Blunt Mastery Blunt Mastery (23) Increases P. Atk. when a blunt weapon is used. 63000
52 Fast HP Recovery Fast HP Recovery (5) Increases HP recovery speed. 180000
52 Hammer Crush Hammer Crush (13) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 241. 63000
52 Hammer Crush Hammer Crush (14) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 253. 63000
52 Hammer Crush Hammer Crush (15) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 266. 63000
52 Heavy Armor Mastery Heavy Armor Mastery (26) Increases P. Def. when wearing heavy armor. 63000
52 Heavy Armor Mastery Heavy Armor Mastery (27) Increases P. Def. when wearing heavy armor. 63000
52 Heavy Armor Mastery Heavy Armor Mastery (28) Increases P. Def. when wearing heavy armor. 63000
52 Light Armor Mastery Light Armor Mastery (26) Increases P. Def. and Evasion when wearing light armor. 63000
52 Light Armor Mastery Light Armor Mastery (27) Increases P. Def. and Evasion when wearing light armor. 63000
52 Light Armor Mastery Light Armor Mastery (28) Increases P. Def. and Evasion when wearing light armor. 63000
52 Polearm Mastery Polearm Mastery (21) Increases P. Atk. when using a Polearm. 63000
52 Polearm Mastery Polearm Mastery (22) Increases P. Atk. when using a Polearm. 63000
52 Polearm Mastery Polearm Mastery (23) Increases P. Atk. when using a Polearm. 63000
52 Vital Force Vital Force (5) Allows quick recovery while one is sitting. 180000
52 Whirlwind Whirlwind (13) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 722. 63000
52 Whirlwind Whirlwind (14) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 758. 63000
52 Whirlwind Whirlwind (15) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 796. 63000
55 Blunt Mastery Blunt Mastery (24) Increases P. Atk. when a blunt weapon is used. 81000
55 Blunt Mastery Blunt Mastery (25) Increases P. Atk. when a blunt weapon is used. 81000
55 Blunt Mastery Blunt Mastery (26) Increases P. Atk. when a blunt weapon is used. 81000
55 Boost HP Boost HP (6) Increases one's maximum HP. 250000
55 Hammer Crush Hammer Crush (16) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 279. 81000
55 Hammer Crush Hammer Crush (17) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 292. 81000
55 Hammer Crush Hammer Crush (18) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 306. 81000
55 Heavy Armor Mastery Heavy Armor Mastery (29) Increases P. Def. when wearing heavy armor. 81000
55 Heavy Armor Mastery Heavy Armor Mastery (30) Increases P. Def. when wearing heavy armor. 81000
55 Heavy Armor Mastery Heavy Armor Mastery (31) Increases P. Def. when wearing heavy armor. 81000
55 Light Armor Mastery Light Armor Mastery (29) Increases P. Def. and Evasion when wearing light armor. 81000
55 Light Armor Mastery Light Armor Mastery (30) Increases P. Def. and Evasion when wearing light armor. 81000
55 Light Armor Mastery Light Armor Mastery (31) Increases P. Def. and Evasion when wearing light armor. 81000
55 Polearm Mastery Polearm Mastery (24) Increases P. Atk. when using a Polearm. 81000
55 Polearm Mastery Polearm Mastery (25) Increases P. Atk. when using a Polearm. 81000
55 Polearm Mastery Polearm Mastery (26) Increases P. Atk. when using a Polearm. 81000
55 Spoil Spoil (7) Imbues a monster with a magic that allows them to be susceptible to Sweeper. 250000
55 Spoil Festival Spoil Festival (5) Throws multiple enemies into a state of Spoil. 250000
55 Whirlwind Whirlwind (16) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 835. 81000
55 Whirlwind Whirlwind (17) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 875. 81000
55 Whirlwind Whirlwind (18) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 916. 81000
58 Blunt Mastery Blunt Mastery (27) Increases P. Atk. when a blunt weapon is used. 100000
58 Blunt Mastery Blunt Mastery (28) Increases P. Atk. when a blunt weapon is used. 100000
58 Blunt Mastery Blunt Mastery (29) Increases P. Atk. when a blunt weapon is used. 100000
58 Fast HP Recovery Fast HP Recovery (6) Increases HP recovery speed. 300000
58 Hammer Crush Hammer Crush (19) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 320. 100000
58 Hammer Crush Hammer Crush (20) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 334. 100000
58 Hammer Crush Hammer Crush (21) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 349. 100000
58 Heavy Armor Mastery Heavy Armor Mastery (32) Increases P. Def. when wearing heavy armor. 100000
58 Heavy Armor Mastery Heavy Armor Mastery (33) Increases P. Def. when wearing heavy armor. 100000
58 Heavy Armor Mastery Heavy Armor Mastery (34) Increases P. Def. when wearing heavy armor. 100000
58 Light Armor Mastery Light Armor Mastery (32) Increases P. Def. and Evasion when wearing light armor. 100000
58 Light Armor Mastery Light Armor Mastery (33) Increases P. Def. and Evasion when wearing light armor. 100000
58 Light Armor Mastery Light Armor Mastery (34) Increases P. Def. and Evasion when wearing light armor. 100000
58 Polearm Mastery Polearm Mastery (27) Increases P. Atk. when using a Polearm. 100000
58 Polearm Mastery Polearm Mastery (28) Increases P. Atk. when using a Polearm. 100000
58 Polearm Mastery Polearm Mastery (29) Increases P. Atk. when using a Polearm. 100000
58 Vital Force Vital Force (6) Allows quick recovery while one is sitting. 300000
58 Whirlwind Whirlwind (19) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 959. 100000
58 Whirlwind Whirlwind (20) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1002. 100000
58 Whirlwind Whirlwind (21) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1046. 100000
60 Blunt Mastery Blunt Mastery (30) Increases P. Atk. when a blunt weapon is used. 210000
60 Blunt Mastery Blunt Mastery (31) Increases P. Atk. when a blunt weapon is used. 210000
60 Hammer Crush Hammer Crush (22) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 364. 210000
60 Hammer Crush Hammer Crush (23) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 379. 210000
60 Heavy Armor Mastery Heavy Armor Mastery (35) Increases P. Def. when wearing heavy armor. 210000
60 Heavy Armor Mastery Heavy Armor Mastery (36) Increases P. Def. when wearing heavy armor. 210000
60 Light Armor Mastery Light Armor Mastery (35) Increases P. Def. and Evasion when wearing light armor. 210000
60 Light Armor Mastery Light Armor Mastery (36) Increases P. Def. and Evasion when wearing light armor. 210000
60 Polearm Mastery Polearm Mastery (30) Increases P. Atk. when using a Polearm. 210000
60 Polearm Mastery Polearm Mastery (31) Increases P. Atk. when using a Polearm. 210000
60 Spoil Spoil (8) Imbues a monster with a magic that allows them to be susceptible to Sweeper. 410000
60 Whirlwind Whirlwind (22) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1091. 210000
60 Whirlwind Whirlwind (23) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1136. 210000
62 Bandage Bandage (3) Heals one's own bleeding up to Effect 9. 440000
62 Blunt Mastery Blunt Mastery (32) Increases P. Atk. when a blunt weapon is used. 220000
62 Blunt Mastery Blunt Mastery (33) Increases P. Atk. when a blunt weapon is used. 220000
62 Boost HP Boost HP (7) Increases one's maximum HP. 440000
62 Hammer Crush Hammer Crush (24) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 395. 220000
62 Hammer Crush Hammer Crush (25) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 410. 220000
62 Heavy Armor Mastery Heavy Armor Mastery (37) Increases P. Def. when wearing heavy armor. 220000
62 Heavy Armor Mastery Heavy Armor Mastery (38) Increases P. Def. when wearing heavy armor. 220000
62 Light Armor Mastery Light Armor Mastery (37) Increases P. Def. and Evasion when wearing light armor. 220000
62 Light Armor Mastery Light Armor Mastery (38) Increases P. Def. and Evasion when wearing light armor. 220000
62 Polearm Mastery Polearm Mastery (32) Increases P. Atk. when using a Polearm. 220000
62 Polearm Mastery Polearm Mastery (33) Increases P. Atk. when using a Polearm. 220000
62 Spoil Festival Spoil Festival (6) Throws multiple enemies into a state of Spoil. 440000
62 Whirlwind Whirlwind (24) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1183. 220000
62 Whirlwind Whirlwind (25) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1230. 220000
64 Blunt Mastery Blunt Mastery (34) Increases P. Atk. when a blunt weapon is used. 300000
64 Blunt Mastery Blunt Mastery (35) Increases P. Atk. when a blunt weapon is used. 300000
64 Hammer Crush Hammer Crush (26) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 426. 300000
64 Hammer Crush Hammer Crush (27) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 443. 300000
64 Heavy Armor Mastery Heavy Armor Mastery (39) Increases P. Def. when wearing heavy armor. 300000
64 Heavy Armor Mastery Heavy Armor Mastery (40) Increases P. Def. when wearing heavy armor. 300000
64 Light Armor Mastery Light Armor Mastery (39) Increases P. Def. and Evasion when wearing light armor. 300000
64 Light Armor Mastery Light Armor Mastery (40) Increases P. Def. and Evasion when wearing light armor. 300000
64 Polearm Mastery Polearm Mastery (34) Increases P. Atk. when using a Polearm. 300000
64 Polearm Mastery Polearm Mastery (35) Increases P. Atk. when using a Polearm. 300000
64 Spoil Spoil (9) Imbues a monster with a magic that allows them to be susceptible to Sweeper. 600000
64 Vital Force Vital Force (7) Allows quick recovery while one is sitting. 600000
64 Whirlwind Whirlwind (26) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1278. 300000
64 Whirlwind Whirlwind (27) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1327. 300000
66 Blunt Mastery Blunt Mastery (36) Increases P. Atk. when a blunt weapon is used. 390000
66 Blunt Mastery Blunt Mastery (37) Increases P. Atk. when a blunt weapon is used. 390000
66 Boost HP Boost HP (8) Increases one's maximum HP. 780000
66 Hammer Crush Hammer Crush (28) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 459. 390000
66 Hammer Crush Hammer Crush (29) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 475. 390000
66 Heavy Armor Mastery Heavy Armor Mastery (41) Increases P. Def. when wearing heavy armor. 390000
66 Heavy Armor Mastery Heavy Armor Mastery (42) Increases P. Def. when wearing heavy armor. 390000
66 Light Armor Mastery Light Armor Mastery (41) Increases P. Def. and Evasion when wearing light armor. 390000
66 Light Armor Mastery Light Armor Mastery (42) Increases P. Def. and Evasion when wearing light armor. 390000
66 Polearm Mastery Polearm Mastery (36) Increases P. Atk. when using a Polearm. 390000
66 Polearm Mastery Polearm Mastery (37) Increases P. Atk. when using a Polearm. 390000
66 Spoil Festival Spoil Festival (7) Throws multiple enemies into a state of Spoil. 780000
66 Whirlwind Whirlwind (28) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1376. 390000
66 Whirlwind Whirlwind (29) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1425. 390000
66 Wrath Wrath (1) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 7%. 390000
66 Wrath Wrath (2) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 10%. 390000
68 Blunt Mastery Blunt Mastery (38) Increases P. Atk. when a blunt weapon is used. 430000
68 Blunt Mastery Blunt Mastery (39) Increases P. Atk. when a blunt weapon is used. 430000
68 Fast HP Recovery Fast HP Recovery (7) Increases HP recovery speed. 870000
68 Hammer Crush Hammer Crush (30) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 492. 430000
68 Hammer Crush Hammer Crush (31) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 509. 430000
68 Heavy Armor Mastery Heavy Armor Mastery (43) Increases P. Def. when wearing heavy armor. 430000
68 Heavy Armor Mastery Heavy Armor Mastery (44) Increases P. Def. when wearing heavy armor. 430000
68 Light Armor Mastery Light Armor Mastery (43) Increases P. Def. and Evasion when wearing light armor. 430000
68 Light Armor Mastery Light Armor Mastery (44) Increases P. Def. and Evasion when wearing light armor. 430000
68 Polearm Mastery Polearm Mastery (38) Increases P. Atk. when using a Polearm. 430000
68 Polearm Mastery Polearm Mastery (39) Increases P. Atk. when using a Polearm. 430000
68 Spoil Spoil (10) Imbues a monster with a magic that allows them to be susceptible to Sweeper. 870000
68 Whirlwind Whirlwind (30) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1475. 430000
68 Whirlwind Whirlwind (31) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1525. 430000
68 Wrath Wrath (3) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 12%. 430000
68 Wrath Wrath (4) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 15%. 430000
70 Blunt Mastery Blunt Mastery (40) Increases P. Atk. when a blunt weapon is used. 520000
70 Blunt Mastery Blunt Mastery (41) Increases P. Atk. when a blunt weapon is used. 520000
70 Boost HP Boost HP (9) Increases one's maximum HP. 1100000
70 Hammer Crush Hammer Crush (32) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 526. 520000
70 Hammer Crush Hammer Crush (33) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 542. 520000
70 Heavy Armor Mastery Heavy Armor Mastery (45) Increases P. Def. when wearing heavy armor. 520000
70 Heavy Armor Mastery Heavy Armor Mastery (46) Increases P. Def. when wearing heavy armor. 520000
70 Light Armor Mastery Light Armor Mastery (45) Increases P. Def. and Evasion when wearing light armor. 520000
70 Light Armor Mastery Light Armor Mastery (46) Increases P. Def. and Evasion when wearing light armor. 520000
70 Polearm Mastery Polearm Mastery (40) Increases P. Atk. when using a Polearm. 520000
70 Polearm Mastery Polearm Mastery (41) Increases P. Atk. when using a Polearm. 520000
70 Spoil Festival Spoil Festival (8) Throws multiple enemies into a state of Spoil. 1100000
70 Whirlwind Whirlwind (32) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1576. 520000
70 Whirlwind Whirlwind (33) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1626. 520000
70 Wrath Wrath (5) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 17%. 520000
70 Wrath Wrath (6) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 20%. 520000
72 Blunt Mastery Blunt Mastery (42) Increases P. Atk. when a blunt weapon is used. 840000
72 Blunt Mastery Blunt Mastery (43) Increases P. Atk. when a blunt weapon is used. 840000
72 Hammer Crush Hammer Crush (34) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 559. 840000
72 Hammer Crush Hammer Crush (35) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 576. 840000
72 Heavy Armor Mastery Heavy Armor Mastery (47) Increases P. Def. when wearing heavy armor. 840000
72 Heavy Armor Mastery Heavy Armor Mastery (48) Increases P. Def. when wearing heavy armor. 840000
72 Light Armor Mastery Light Armor Mastery (47) Increases P. Def. and Evasion when wearing light armor. 840000
72 Light Armor Mastery Light Armor Mastery (48) Increases P. Def. and Evasion when wearing light armor. 840000
72 Polearm Mastery Polearm Mastery (42) Increases P. Atk. when using a Polearm. 840000
72 Polearm Mastery Polearm Mastery (43) Increases P. Atk. when using a Polearm. 840000
72 Spoil Spoil (11) Imbues a monster with a magic that allows them to be susceptible to Sweeper. 1700000
72 Vital Force Vital Force (8) Allows quick recovery while one is sitting. 1700000
72 Whirlwind Whirlwind (34) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1677. 840000
72 Whirlwind Whirlwind (35) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1727. 840000
72 Wrath Wrath (7) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 22%. 840000
72 Wrath Wrath (8) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 25%. 840000
74 Blunt Mastery Blunt Mastery (44) Increases P. Atk. when a blunt weapon is used. 1100000
74 Blunt Mastery Blunt Mastery (45) Increases P. Atk. when a blunt weapon is used. 1100000
74 Boost HP Boost HP (10) Increases one's maximum HP. 2300000
74 Fast HP Recovery Fast HP Recovery (8) Increases HP recovery speed. 2300000
74 Hammer Crush Hammer Crush (36) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 593. 1100000
74 Hammer Crush Hammer Crush (37) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 609. 1100000
74 Heavy Armor Mastery Heavy Armor Mastery (49) Increases P. Def. when wearing heavy armor. 1100000
74 Heavy Armor Mastery Heavy Armor Mastery (50) Increases P. Def. when wearing heavy armor. 1100000
74 Light Armor Mastery Light Armor Mastery (49) Increases P. Def. and Evasion when wearing light armor. 1100000
74 Light Armor Mastery Light Armor Mastery (50) Increases P. Def. and Evasion when wearing light armor. 1100000
74 Polearm Mastery Polearm Mastery (44) Increases P. Atk. when using a Polearm. 1100000
74 Polearm Mastery Polearm Mastery (45) Increases P. Atk. when using a Polearm. 1100000
74 Spoil Festival Spoil Festival (9) Throws multiple enemies into a state of Spoil. 2300000
74 Whirlwind Whirlwind (36) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1777. 1100000
74 Whirlwind Whirlwind (37) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1827. 1100000
74 Wrath Wrath (9) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 27%. 1100000
74 Wrath Wrath (10) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 30%. 1100000
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