Warsmith

Level   Skill Description SP
40 Blunt Mastery Blunt Mastery (9) Increases P. Atk. when a blunt weapon is used. 14000
40 Blunt Mastery Blunt Mastery (10) Increases P. Atk. when a blunt weapon is used. 14000
40 Blunt Mastery Blunt Mastery (11) Increases P. Atk. when a blunt weapon is used. 14000
40 Crystallize Crystallize (2) Makes crystallization possible. 43000
40 Fast HP Recovery Fast HP Recovery (3) Increases HP recovery speed. 43000
40 Hammer Crush Hammer Crush (1) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 123. 14000
40 Hammer Crush Hammer Crush (2) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 131. 14000
40 Hammer Crush Hammer Crush (3) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 139. 14000
40 Heavy Armor Mastery Heavy Armor Mastery (14) Increases P. Def. when wearing heavy armor. 14000
40 Heavy Armor Mastery Heavy Armor Mastery (15) Increases P. Def. when wearing heavy armor. 14000
40 Heavy Armor Mastery Heavy Armor Mastery (16) Increases P. Def. when wearing heavy armor. 14000
40 Light Armor Mastery Light Armor Mastery (14) Increases P. Def. and Evasion when wearing light armor. 14000
40 Light Armor Mastery Light Armor Mastery (15) Increases P. Def. and Evasion when wearing light armor. 14000
40 Light Armor Mastery Light Armor Mastery (16) Increases P. Def. and Evasion when wearing light armor. 14000
40 Polearm Mastery Polearm Mastery (9) Increases P. Atk. when using a Polearm. 14000
40 Polearm Mastery Polearm Mastery (10) Increases P. Atk. when using a Polearm. 14000
40 Polearm Mastery Polearm Mastery (11) Increases P. Atk. when using a Polearm. 14000
40 Vital Force Vital Force (3) Allows quick recovery while one is sitting. 43000
40 Whirlwind Whirlwind (1) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 369. 14000
40 Whirlwind Whirlwind (2) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 392. 14000
40 Whirlwind Whirlwind (3) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 417. 14000
43 Blunt Mastery Blunt Mastery (12) Increases P. Atk. when a blunt weapon is used. 15000
43 Blunt Mastery Blunt Mastery (13) Increases P. Atk. when a blunt weapon is used. 15000
43 Blunt Mastery Blunt Mastery (14) Increases P. Atk. when a blunt weapon is used. 15000
43 Boost HP Boost HP (4) Increases one's maximum HP. 46000
43 Create Item Create Item (5) Level 5 items can be manufactured. 46000
43 Fast HP Recovery Fast HP Recovery (4) Increases HP recovery speed. 46000
43 Hammer Crush Hammer Crush (4) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 148. 15000
43 Hammer Crush Hammer Crush (5) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 157. 15000
43 Hammer Crush Hammer Crush (6) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 166. 15000
43 Heavy Armor Mastery Heavy Armor Mastery (17) Increases P. Def. when wearing heavy armor. 15000
43 Heavy Armor Mastery Heavy Armor Mastery (18) Increases P. Def. when wearing heavy armor. 15000
43 Heavy Armor Mastery Heavy Armor Mastery (19) Increases P. Def. when wearing heavy armor. 15000
43 Light Armor Mastery Light Armor Mastery (17) Increases P. Def. and Evasion when wearing light armor. 15000
43 Light Armor Mastery Light Armor Mastery (18) Increases P. Def. and Evasion when wearing light armor. 15000
43 Light Armor Mastery Light Armor Mastery (19) Increases P. Def. and Evasion when wearing light armor. 15000
43 Polearm Mastery Polearm Mastery (12) Increases P. Atk. when using a Polearm. 15000
43 Polearm Mastery Polearm Mastery (13) Increases P. Atk. when using a Polearm. 15000
43 Polearm Mastery Polearm Mastery (14) Increases P. Atk. when using a Polearm. 15000
43 Summon Mechanic Golem Summon Mechanic Golem (3) Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 14 Crystals: D-Grade are consumed. 30% of acquired Exp will be consumed. 46000
43 Whirlwind Whirlwind (4) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 442. 15000
43 Whirlwind Whirlwind (5) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 469. 15000
43 Whirlwind Whirlwind (6) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 496. 15000
46 Bandage Bandage (2) Heals one's own bleeding up to Effect 7. 67000
46 Blunt Mastery Blunt Mastery (15) Increases P. Atk. when a blunt weapon is used. 22000
46 Blunt Mastery Blunt Mastery (16) Increases P. Atk. when a blunt weapon is used. 22000
46 Blunt Mastery Blunt Mastery (17) Increases P. Atk. when a blunt weapon is used. 22000
46 Hammer Crush Hammer Crush (7) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 175. 22000
46 Hammer Crush Hammer Crush (8) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 185. 22000
46 Hammer Crush Hammer Crush (9) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 196. 22000
46 Heavy Armor Mastery Heavy Armor Mastery (20) Increases P. Def. when wearing heavy armor. 22000
46 Heavy Armor Mastery Heavy Armor Mastery (21) Increases P. Def. when wearing heavy armor. 22000
46 Heavy Armor Mastery Heavy Armor Mastery (22) Increases P. Def. when wearing heavy armor. 22000
46 Light Armor Mastery Light Armor Mastery (20) Increases P. Def. and Evasion when wearing light armor. 22000
46 Light Armor Mastery Light Armor Mastery (21) Increases P. Def. and Evasion when wearing light armor. 22000
46 Light Armor Mastery Light Armor Mastery (22) Increases P. Def. and Evasion when wearing light armor. 22000
46 Polearm Mastery Polearm Mastery (15) Increases P. Atk. when using a Polearm. 22000
46 Polearm Mastery Polearm Mastery (16) Increases P. Atk. when using a Polearm. 22000
46 Polearm Mastery Polearm Mastery (17) Increases P. Atk. when using a Polearm. 22000
46 Vital Force Vital Force (4) Allows quick recovery while one is sitting. 67000
46 Weight Limit Weight Limit (3) Quadruple the weight limit. 67000
46 Whirlwind Whirlwind (7) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 525. 22000
46 Whirlwind Whirlwind (8) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 555. 22000
46 Whirlwind Whirlwind (9) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 586. 22000
49 Blunt Mastery Blunt Mastery (18) Increases P. Atk. when a blunt weapon is used. 36000
49 Blunt Mastery Blunt Mastery (19) Increases P. Atk. when a blunt weapon is used. 36000
49 Blunt Mastery Blunt Mastery (20) Increases P. Atk. when a blunt weapon is used. 36000
49 Boost HP Boost HP (5) Increases one's maximum HP. 110000
49 Create Item Create Item (6) Level 6 items can be manufactured. 110000
49 Hammer Crush Hammer Crush (10) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 206. 36000
49 Hammer Crush Hammer Crush (11) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 217. 36000
49 Hammer Crush Hammer Crush (12) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 229. 36000
49 Heavy Armor Mastery Heavy Armor Mastery (23) Increases P. Def. when wearing heavy armor. 36000
49 Heavy Armor Mastery Heavy Armor Mastery (24) Increases P. Def. when wearing heavy armor. 36000
49 Heavy Armor Mastery Heavy Armor Mastery (25) Increases P. Def. when wearing heavy armor. 36000
49 Light Armor Mastery Light Armor Mastery (23) Increases P. Def. and Evasion when wearing light armor. 36000
49 Light Armor Mastery Light Armor Mastery (24) Increases P. Def. and Evasion when wearing light armor. 36000
49 Light Armor Mastery Light Armor Mastery (25) Increases P. Def. and Evasion when wearing light armor. 36000
49 Polearm Mastery Polearm Mastery (18) Increases P. Atk. when using a Polearm. 36000
49 Polearm Mastery Polearm Mastery (19) Increases P. Atk. when using a Polearm. 36000
49 Polearm Mastery Polearm Mastery (20) Increases P. Atk. when using a Polearm. 36000
49 Summon Mechanic Golem Summon Mechanic Golem (4) Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 19 Crystal: D-Grade is consumed. 30% of acquired Exp will be consumed. 110000
49 Summon Siege Golem Summon Siege Golem (1) Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade. 700000
49 Whirlwind Whirlwind (10) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 618. 36000
49 Whirlwind Whirlwind (11) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 651. 36000
49 Whirlwind Whirlwind (12) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 686. 36000
52 Blunt Mastery Blunt Mastery (21) Increases P. Atk. when a blunt weapon is used. 56000
52 Blunt Mastery Blunt Mastery (22) Increases P. Atk. when a blunt weapon is used. 56000
52 Blunt Mastery Blunt Mastery (23) Increases P. Atk. when a blunt weapon is used. 56000
52 Crystallize Crystallize (3) Makes crystallization possible. 170000
52 Fast HP Recovery Fast HP Recovery (5) Increases HP recovery speed. 170000
52 Hammer Crush Hammer Crush (13) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 241. 56000
52 Hammer Crush Hammer Crush (14) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 253. 56000
52 Hammer Crush Hammer Crush (15) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 266. 56000
52 Heavy Armor Mastery Heavy Armor Mastery (26) Increases P. Def. when wearing heavy armor. 56000
52 Heavy Armor Mastery Heavy Armor Mastery (27) Increases P. Def. when wearing heavy armor. 56000
52 Heavy Armor Mastery Heavy Armor Mastery (28) Increases P. Def. when wearing heavy armor. 56000
52 Light Armor Mastery Light Armor Mastery (26) Increases P. Def. and Evasion when wearing light armor. 56000
52 Light Armor Mastery Light Armor Mastery (27) Increases P. Def. and Evasion when wearing light armor. 56000
52 Light Armor Mastery Light Armor Mastery (28) Increases P. Def. and Evasion when wearing light armor. 56000
52 Polearm Mastery Polearm Mastery (21) Increases P. Atk. when using a Polearm. 56000
52 Polearm Mastery Polearm Mastery (22) Increases P. Atk. when using a Polearm. 56000
52 Polearm Mastery Polearm Mastery (23) Increases P. Atk. when using a Polearm. 56000
52 Vital Force Vital Force (5) Allows quick recovery while one is sitting. 170000
52 Whirlwind Whirlwind (13) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 722. 56000
52 Whirlwind Whirlwind (14) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 758. 56000
52 Whirlwind Whirlwind (15) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 796. 56000
55 Blunt Mastery Blunt Mastery (24) Increases P. Atk. when a blunt weapon is used. 81000
55 Blunt Mastery Blunt Mastery (25) Increases P. Atk. when a blunt weapon is used. 81000
55 Blunt Mastery Blunt Mastery (26) Increases P. Atk. when a blunt weapon is used. 81000
55 Boost HP Boost HP (6) Increases one's maximum HP. 250000
55 Create Item Create Item (7) Level 7 items can be manufactured. 250000
55 Hammer Crush Hammer Crush (16) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 279. 81000
55 Hammer Crush Hammer Crush (17) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 292. 81000
55 Hammer Crush Hammer Crush (18) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 306. 81000
55 Heavy Armor Mastery Heavy Armor Mastery (29) Increases P. Def. when wearing heavy armor. 81000
55 Heavy Armor Mastery Heavy Armor Mastery (30) Increases P. Def. when wearing heavy armor. 81000
55 Heavy Armor Mastery Heavy Armor Mastery (31) Increases P. Def. when wearing heavy armor. 81000
55 Light Armor Mastery Light Armor Mastery (29) Increases P. Def. and Evasion when wearing light armor. 81000
55 Light Armor Mastery Light Armor Mastery (30) Increases P. Def. and Evasion when wearing light armor. 81000
55 Light Armor Mastery Light Armor Mastery (31) Increases P. Def. and Evasion when wearing light armor. 81000
55 Polearm Mastery Polearm Mastery (24) Increases P. Atk. when using a Polearm. 81000
55 Polearm Mastery Polearm Mastery (25) Increases P. Atk. when using a Polearm. 81000
55 Polearm Mastery Polearm Mastery (26) Increases P. Atk. when using a Polearm. 81000
55 Summon Mechanic Golem Summon Mechanic Golem (5) Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 23 Crystals: D-Grade are consumed. 30% of acquired Exp will be consumed. 250000
55 Whirlwind Whirlwind (16) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 835. 81000
55 Whirlwind Whirlwind (17) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 875. 81000
55 Whirlwind Whirlwind (18) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 916. 81000
58 Blunt Mastery Blunt Mastery (27) Increases P. Atk. when a blunt weapon is used. 89000
58 Blunt Mastery Blunt Mastery (28) Increases P. Atk. when a blunt weapon is used. 89000
58 Blunt Mastery Blunt Mastery (29) Increases P. Atk. when a blunt weapon is used. 89000
58 Fast HP Recovery Fast HP Recovery (6) Increases HP recovery speed. 270000
58 Hammer Crush Hammer Crush (19) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 320. 89000
58 Hammer Crush Hammer Crush (20) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 334. 89000
58 Hammer Crush Hammer Crush (21) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 349. 89000
58 Heavy Armor Mastery Heavy Armor Mastery (32) Increases P. Def. when wearing heavy armor. 89000
58 Heavy Armor Mastery Heavy Armor Mastery (33) Increases P. Def. when wearing heavy armor. 89000
58 Heavy Armor Mastery Heavy Armor Mastery (34) Increases P. Def. when wearing heavy armor. 89000
58 Light Armor Mastery Light Armor Mastery (32) Increases P. Def. and Evasion when wearing light armor. 89000
58 Light Armor Mastery Light Armor Mastery (33) Increases P. Def. and Evasion when wearing light armor. 89000
58 Light Armor Mastery Light Armor Mastery (34) Increases P. Def. and Evasion when wearing light armor. 89000
58 Polearm Mastery Polearm Mastery (27) Increases P. Atk. when using a Polearm. 89000
58 Polearm Mastery Polearm Mastery (28) Increases P. Atk. when using a Polearm. 89000
58 Polearm Mastery Polearm Mastery (29) Increases P. Atk. when using a Polearm. 89000
58 Summon Big Boom Summon Big Boom (1) Summons a Big Boom that self-destructs by explosion. Summoning it requires 1 Crystal: D-Grade. 30% of acquired Exp will be consumed. 270000
58 Summon Wild Hog Cannon Summon Wild Hog Cannon (1) Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute. 800000
58 Vital Force Vital Force (6) Allows quick recovery while one is sitting. 270000
58 Whirlwind Whirlwind (19) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 959. 89000
58 Whirlwind Whirlwind (20) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1002. 89000
58 Whirlwind Whirlwind (21) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1046. 89000
60 Blunt Mastery Blunt Mastery (30) Increases P. Atk. when a blunt weapon is used. 180000
60 Blunt Mastery Blunt Mastery (31) Increases P. Atk. when a blunt weapon is used. 180000
60 Crystallize Crystallize (4) Makes crystallization possible. 370000
60 Hammer Crush Hammer Crush (22) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 364. 180000
60 Hammer Crush Hammer Crush (23) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 379. 180000
60 Heavy Armor Mastery Heavy Armor Mastery (35) Increases P. Def. when wearing heavy armor. 180000
60 Heavy Armor Mastery Heavy Armor Mastery (36) Increases P. Def. when wearing heavy armor. 180000
60 Light Armor Mastery Light Armor Mastery (35) Increases P. Def. and Evasion when wearing light armor. 180000
60 Light Armor Mastery Light Armor Mastery (36) Increases P. Def. and Evasion when wearing light armor. 180000
60 Polearm Mastery Polearm Mastery (30) Increases P. Atk. when using a Polearm. 180000
60 Polearm Mastery Polearm Mastery (31) Increases P. Atk. when using a Polearm. 180000
60 Summon Mechanic Golem Summon Mechanic Golem (6) Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 29 Crystals: D-Grade are consumed. 30% of acquired Exp will be consumed. 370000
60 Whirlwind Whirlwind (22) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1091. 180000
60 Whirlwind Whirlwind (23) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1136. 180000
62 Bandage Bandage (3) Heals one's own bleeding up to Effect 9. 400000
62 Blunt Mastery Blunt Mastery (32) Increases P. Atk. when a blunt weapon is used. 200000
62 Blunt Mastery Blunt Mastery (33) Increases P. Atk. when a blunt weapon is used. 200000
62 Boost HP Boost HP (7) Increases one's maximum HP. 400000
62 Create Item Create Item (8) Level 8 items can be manufactured. 400000
62 Hammer Crush Hammer Crush (24) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 395. 200000
62 Hammer Crush Hammer Crush (25) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 410. 200000
62 Heavy Armor Mastery Heavy Armor Mastery (37) Increases P. Def. when wearing heavy armor. 200000
62 Heavy Armor Mastery Heavy Armor Mastery (38) Increases P. Def. when wearing heavy armor. 200000
62 Light Armor Mastery Light Armor Mastery (37) Increases P. Def. and Evasion when wearing light armor. 200000
62 Light Armor Mastery Light Armor Mastery (38) Increases P. Def. and Evasion when wearing light armor. 200000
62 Polearm Mastery Polearm Mastery (32) Increases P. Atk. when using a Polearm. 200000
62 Polearm Mastery Polearm Mastery (33) Increases P. Atk. when using a Polearm. 200000
62 Summon Big Boom Summon Big Boom (2) Summons a Big Boom that self-destructs by explosion. Summoning it requires 1 Crystal: D-Grade. 30% of acquired Exp will be consumed. 400000
62 Whirlwind Whirlwind (24) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1183. 200000
62 Whirlwind Whirlwind (25) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1230. 200000
64 Blunt Mastery Blunt Mastery (34) Increases P. Atk. when a blunt weapon is used. 300000
64 Blunt Mastery Blunt Mastery (35) Increases P. Atk. when a blunt weapon is used. 300000
64 Hammer Crush Hammer Crush (26) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 426. 300000
64 Hammer Crush Hammer Crush (27) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 443. 300000
64 Heavy Armor Mastery Heavy Armor Mastery (39) Increases P. Def. when wearing heavy armor. 300000
64 Heavy Armor Mastery Heavy Armor Mastery (40) Increases P. Def. when wearing heavy armor. 300000
64 Light Armor Mastery Light Armor Mastery (39) Increases P. Def. and Evasion when wearing light armor. 300000
64 Light Armor Mastery Light Armor Mastery (40) Increases P. Def. and Evasion when wearing light armor. 300000
64 Polearm Mastery Polearm Mastery (34) Increases P. Atk. when using a Polearm. 300000
64 Polearm Mastery Polearm Mastery (35) Increases P. Atk. when using a Polearm. 300000
64 Summon Mechanic Golem Summon Mechanic Golem (7) Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 32 Crystals: D-Grade are consumed. 30% of acquired Exp will be consumed. 600000
64 Vital Force Vital Force (7) Allows quick recovery while one is sitting. 600000
64 Whirlwind Whirlwind (26) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1278. 300000
64 Whirlwind Whirlwind (27) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1327. 300000
66 Blunt Mastery Blunt Mastery (36) Increases P. Atk. when a blunt weapon is used. 390000
66 Blunt Mastery Blunt Mastery (37) Increases P. Atk. when a blunt weapon is used. 390000
66 Boost HP Boost HP (8) Increases one's maximum HP. 780000
66 Hammer Crush Hammer Crush (28) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 459. 390000
66 Hammer Crush Hammer Crush (29) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 475. 390000
66 Heavy Armor Mastery Heavy Armor Mastery (41) Increases P. Def. when wearing heavy armor. 390000
66 Heavy Armor Mastery Heavy Armor Mastery (42) Increases P. Def. when wearing heavy armor. 390000
66 Light Armor Mastery Light Armor Mastery (41) Increases P. Def. and Evasion when wearing light armor. 390000
66 Light Armor Mastery Light Armor Mastery (42) Increases P. Def. and Evasion when wearing light armor. 390000
66 Polearm Mastery Polearm Mastery (36) Increases P. Atk. when using a Polearm. 390000
66 Polearm Mastery Polearm Mastery (37) Increases P. Atk. when using a Polearm. 390000
66 Summon Big Boom Summon Big Boom (3) Summons a Big Boom that self-destructs by explosion. Summoning it requires 1 Crystal: D-Grade. 30% of acquired Exp will be consumed. 780000
66 Whirlwind Whirlwind (28) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1376. 390000
66 Whirlwind Whirlwind (29) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1425. 390000
66 Wrath Wrath (1) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 7%. 390000
66 Wrath Wrath (2) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 10%. 390000
68 Blunt Mastery Blunt Mastery (38) Increases P. Atk. when a blunt weapon is used. 430000
68 Blunt Mastery Blunt Mastery (39) Increases P. Atk. when a blunt weapon is used. 430000
68 Fast HP Recovery Fast HP Recovery (7) Increases HP recovery speed. 870000
68 Hammer Crush Hammer Crush (30) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 492. 430000
68 Hammer Crush Hammer Crush (31) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 509. 430000
68 Heavy Armor Mastery Heavy Armor Mastery (43) Increases P. Def. when wearing heavy armor. 430000
68 Heavy Armor Mastery Heavy Armor Mastery (44) Increases P. Def. when wearing heavy armor. 430000
68 Light Armor Mastery Light Armor Mastery (43) Increases P. Def. and Evasion when wearing light armor. 430000
68 Light Armor Mastery Light Armor Mastery (44) Increases P. Def. and Evasion when wearing light armor. 430000
68 Polearm Mastery Polearm Mastery (38) Increases P. Atk. when using a Polearm. 430000
68 Polearm Mastery Polearm Mastery (39) Increases P. Atk. when using a Polearm. 430000
68 Summon Mechanic Golem Summon Mechanic Golem (8) Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 35 Crystals: D-Grade are consumed. 30% of acquired Exp will be consumed. 870000
68 Whirlwind Whirlwind (30) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1475. 430000
68 Whirlwind Whirlwind (31) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1525. 430000
68 Wrath Wrath (3) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 12%. 430000
68 Wrath Wrath (4) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 15%. 430000
70 Blunt Mastery Blunt Mastery (40) Increases P. Atk. when a blunt weapon is used. 420000
70 Blunt Mastery Blunt Mastery (41) Increases P. Atk. when a blunt weapon is used. 420000
70 Boost HP Boost HP (9) Increases one's maximum HP. 850000
70 Crystallize Crystallize (5) Makes crystallization possible. 850000
70 Hammer Crush Hammer Crush (32) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 526. 420000
70 Hammer Crush Hammer Crush (33) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 542. 420000
70 Heavy Armor Mastery Heavy Armor Mastery (45) Increases P. Def. when wearing heavy armor. 420000
70 Heavy Armor Mastery Heavy Armor Mastery (46) Increases P. Def. when wearing heavy armor. 420000
70 Light Armor Mastery Light Armor Mastery (45) Increases P. Def. and Evasion when wearing light armor. 420000
70 Light Armor Mastery Light Armor Mastery (46) Increases P. Def. and Evasion when wearing light armor. 420000
70 Polearm Mastery Polearm Mastery (40) Increases P. Atk. when using a Polearm. 420000
70 Polearm Mastery Polearm Mastery (41) Increases P. Atk. when using a Polearm. 420000
70 Summon Big Boom Summon Big Boom (4) Summons a Big Boom that self-destructs by explosion. Summoning it requires 1 Crystal: D-Grade. 30% of acquired Exp will be consumed. 850000
70 Whirlwind Whirlwind (32) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1576. 420000
70 Whirlwind Whirlwind (33) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1626. 420000
70 Wrath Wrath (5) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 17%. 420000
70 Wrath Wrath (6) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 20%. 420000
72 Blunt Mastery Blunt Mastery (42) Increases P. Atk. when a blunt weapon is used. 840000
72 Blunt Mastery Blunt Mastery (43) Increases P. Atk. when a blunt weapon is used. 840000
72 Hammer Crush Hammer Crush (34) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 559. 840000
72 Hammer Crush Hammer Crush (35) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 576. 840000
72 Heavy Armor Mastery Heavy Armor Mastery (47) Increases P. Def. when wearing heavy armor. 840000
72 Heavy Armor Mastery Heavy Armor Mastery (48) Increases P. Def. when wearing heavy armor. 840000
72 Light Armor Mastery Light Armor Mastery (47) Increases P. Def. and Evasion when wearing light armor. 840000
72 Light Armor Mastery Light Armor Mastery (48) Increases P. Def. and Evasion when wearing light armor. 840000
72 Polearm Mastery Polearm Mastery (42) Increases P. Atk. when using a Polearm. 840000
72 Polearm Mastery Polearm Mastery (43) Increases P. Atk. when using a Polearm. 840000
72 Summon Mechanic Golem Summon Mechanic Golem (9) Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 39 Crystals: D-Grade are consumed. 30% of acquired Exp will be consumed. 1700000
72 Vital Force Vital Force (8) Allows quick recovery while one is sitting. 1700000
72 Whirlwind Whirlwind (34) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1677. 840000
72 Whirlwind Whirlwind (35) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1727. 840000
72 Wrath Wrath (7) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 22%. 840000
72 Wrath Wrath (8) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 25%. 840000
74 Blunt Mastery Blunt Mastery (44) Increases P. Atk. when a blunt weapon is used. 1100000
74 Blunt Mastery Blunt Mastery (45) Increases P. Atk. when a blunt weapon is used. 1100000
74 Boost HP Boost HP (10) Increases one's maximum HP. 2300000
74 Fast HP Recovery Fast HP Recovery (8) Increases HP recovery speed. 2300000
74 Hammer Crush Hammer Crush (36) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 593. 1100000
74 Hammer Crush Hammer Crush (37) A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. Usable when a blunt weapon is equipped. Over-hit possible. Power 609. 1100000
74 Heavy Armor Mastery Heavy Armor Mastery (49) Increases P. Def. when wearing heavy armor. 1100000
74 Heavy Armor Mastery Heavy Armor Mastery (50) Increases P. Def. when wearing heavy armor. 1100000
74 Light Armor Mastery Light Armor Mastery (49) Increases P. Def. and Evasion when wearing light armor. 1100000
74 Light Armor Mastery Light Armor Mastery (50) Increases P. Def. and Evasion when wearing light armor. 1100000
74 Polearm Mastery Polearm Mastery (44) Increases P. Atk. when using a Polearm. 1100000
74 Polearm Mastery Polearm Mastery (45) Increases P. Atk. when using a Polearm. 1100000
74 Summon Big Boom Summon Big Boom (5) Summons a Big Boom that self-destructs by explosion. Summoning it requires 1 Crystal: D-Grade. 30% of acquired Exp will be consumed. 2300000
74 Whirlwind Whirlwind (36) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1777. 1100000
74 Whirlwind Whirlwind (37) Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power 1827. 1100000
74 Wrath Wrath (9) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 27%. 1100000
74 Wrath Wrath (10) By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 30%. 1100000
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